The UVs were unwrapped after I applied the array, so all the faces wouldn't take up the same texture space. I needed individual space for shadowing. There was a UV map associated with that specific object when I tried uploading it. There was, however, another object in the link set that didn't have a UV map associated.. I don't know if that could mess with the upload calculations or not..
I'm still pretty sure it had to do with the LOD because, I uploaded that same thing several times on the beta grid and it had varied LI depending on it's place in the linkset.. If it was the root, the LI was lower, if not, higher. Like 2LI (Download) when root compared to 9LI (again Download) when not.. The only thing is, I have no idea how to make that specific mesh in the uploader root.