Midi Nova
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Posts posted by Midi Nova
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Tier Due: October 12th
Please message and notecard offers inworld @ Toxxis Nova
Submit all offers in L$.
Bid value does not include transfer fees, buyer pays for transfer fees.
Accepting bids until 9/21
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What I posed will work from the pelvis, I know the viewer handles the animation.
the degree of accuracy im looking for is the same as what it does on the pelvis, but just attached to a different attachment point.
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Another rotation Mystry,
The below snipit I am trying to get to work from different attachment points, namely the Skull and both Foramrs. What I can't figure out is the rotation math needed to get from local atacment to region. I have spent a few days on this so i figured it time to ask the question out there to you rotation experts.
How do you get a directional rotation such that it causes +y of an attachemnt to point at the choosen region position?
vector regionPos; // Some Region Position vector agentPos = llGetRootPosition(); // Agent Position in region rotation agentRot = llGetRootRotation(); // Agent rotation in region vector localPos = llGetLocalPos(); // Attachment Position relative to attachment point rotation localRot = llGetLocalRot(); // Attachment Rotation relative to attachment point llRotLookAt( llRotBetween( < 0.0 , 1.0 , 0.0 > , llVecNorm( ( regionPos - agentPos ) / agentRot ) ), 1.0, 0.4 );
20k NGF sim for sale
in Private Island
Posted
The sim has been sold.