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Midi Nova

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Everything posted by Midi Nova

  1. Tier Due: October 12th Please message and notecard offers inworld @ Toxxis Nova Submit all offers in L$. Bid value does not include transfer fees, buyer pays for transfer fees. Accepting bids until 9/21
  2. What I posed will work from the pelvis, I know the viewer handles the animation. the degree of accuracy im looking for is the same as what it does on the pelvis, but just attached to a different attachment point.
  3. Another rotation Mystry, The below snipit I am trying to get to work from different attachment points, namely the Skull and both Foramrs. What I can't figure out is the rotation math needed to get from local atacment to region. I have spent a few days on this so i figured it time to ask the question out there to you rotation experts. How do you get a directional rotation such that it causes +y of an attachemnt to point at the choosen region position? vector regionPos; // Some Region Position vector agentPos = llGetRootPosition(); // Agent Position in region rotation agentRot = llGetRootRotation(); // Agent rotation in region vector localPos = llGetLocalPos(); // Attachment Position relative to attachment point rotation localRot = llGetLocalRot(); // Attachment Rotation relative to attachment point llRotLookAt( llRotBetween( < 0.0 , 1.0 , 0.0 > , llVecNorm( ( regionPos - agentPos ) / agentRot ) ), 1.0, 0.4 );
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