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JeterBehr

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  1. Thank you! :smileyvery-happy:
  2. I'm trying to make a blanket retractable, but it doesn't retract the proper way. A side of the blanket moves to the other side instead of the top moving to the bottom, if that makes sense. I don't know much about scripting, so I'm not sure what I should be changing (or if there's anything I can change) in the code to fix this. Here's the script I'm using: //When touched the prim is retracted towards one end and when touched again stretched back out. // //Prim moves/changes size along the local coordinate specified in the offset vector below. // //To change the overall size, edit the prim when stretched out and reset the script when done. // //The script works both in unlinked and linked prims. // // Copyright (C) 2008 Zilla Larsson // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License version 3, as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/> vector offset = <0,1,0>; //Prim moves/changes size along this local coordinate float hi_end_fixed = TRUE; //Which end of the prim should remain in place when size changes? //The one with the higher (local) coordinate? float min = 0.2; //The minimum size of the prim relative to its maximum size integer ns = 10; //Number of distinct steps for move/size change default { state_entry() { offset *= ((1.0 - min) / ns) * (offset * llGetScale()); hi_end_fixed -= 0.5; } touch_start(integer detected) { integer i; do llSetPrimitiveParams([PRIM_SIZE, llGetScale() - offset, PRIM_POSITION, llGetLocalPos() + ((hi_end_fixed * offset) * llGetLocalRot())]); while ((++i) < ns); offset = - offset; } }
  3. When I edit my hair, I change 'Gravity' under 'Features' to zero but the hair is still bouncy. Please help me! How can I make it stay still? :smileysad:
  4. This did work! I set to 4 and I can see from far away! :smileyvery-happy:
  5. Why does this happen? CLOSE FAR Thank you.
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