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Cid Huckleberry

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  1. Thank you both! Qie was right that I was after getting a seperate HUD to operate the emitter. I will try both methods now though, I'm sure I can get at least one of them to work. Cheers.
  2. I am trying to get a prim to release particles on a worn object when a button on the HUD is pressed. I've googled for tips, searched the archives of the forum, but found nothing that works. I have the particles emitting on the worn object, but I just can't seem to get the emitter to turn them on/off through the HUD. Adding a lListen command keeps giving me syntax errors, even though the same method appears to work for other people Another problem I have is the particles aren't emitting in the right direction; I have rotated the texture in photoshop three times and it refuses to make the particles face the direction I want them to. This is a minor problem and I don't require an immidiate fix for it, unlike the HUD toggle. (Can you tell I hate working with particles?) This is the particle script I am using string Texture; integer Interpolate_Scale; vector Start_Scale; vector End_Scale; integer Interpolate_Colour; vector Start_Colour; vector End_Colour; float Start_Alpha; float End_Alpha; integer Emissive; float Age; float Rate; integer Count; float Life; integer Pattern; float Radius; float Begin_Angle; float End_Angle; vector Omega; integer Follow_Source; integer Follow_Velocity; integer Wind; integer Bounce; float Minimum_Speed; float Maximum_Speed; vector Acceleration; integer Target; key Target_Key; Particle_System () { list Parameters = [ PSYS_PART_FLAGS, ( (Emissive * PSYS_PART_EMISSIVE_MASK) | (Bounce * PSYS_PART_BOUNCE_MASK) | (Interpolate_Colour * PSYS_PART_INTERP_COLOR_MASK) | (Interpolate_Scale * PSYS_PART_INTERP_SCALE_MASK) | (Wind * PSYS_PART_WIND_MASK) | (Follow_Source * PSYS_PART_FOLLOW_SRC_MASK) | (Follow_Velocity * PSYS_PART_FOLLOW_VELOCITY_MASK) | (Target * PSYS_PART_TARGET_POS_MASK) ), PSYS_PART_START_COLOR, Start_Colour, PSYS_PART_END_COLOR, End_Colour, PSYS_PART_START_ALPHA, Start_Alpha, PSYS_PART_END_ALPHA, End_Alpha, PSYS_PART_START_SCALE, Start_Scale, PSYS_PART_END_SCALE, End_Scale, PSYS_SRC_PATTERN, Pattern, PSYS_SRC_BURST_PART_COUNT, Count, PSYS_SRC_BURST_RATE, Rate, PSYS_PART_MAX_AGE, Age, PSYS_SRC_ACCEL, Acceleration, PSYS_SRC_BURST_RADIUS, Radius, PSYS_SRC_BURST_SPEED_MIN, Minimum_Speed, PSYS_SRC_BURST_SPEED_MAX, Maximum_Speed, PSYS_SRC_TARGET_KEY, Target_Key, PSYS_SRC_ANGLE_BEGIN, Begin_Angle, PSYS_SRC_ANGLE_END, End_Angle, PSYS_SRC_OMEGA, Omega, PSYS_SRC_MAX_AGE, Life, PSYS_SRC_TEXTURE, Texture ]; llParticleSystem (Parameters); } pee (){ Texture = "b1b5356d-9c40-e3a7-70ec-c32066f531f6"; Interpolate_Scale = TRUE; Start_Scale = <0.04,0.04, 0>; End_Scale = <0.04,0.04, 0>; Interpolate_Colour = FALSE; Start_Colour = < 1, 1, 0 >; End_Colour = < 1, 1, 0 >; Start_Alpha = 0.8; End_Alpha =0.5; Emissive = FALSE; Age = 0.9; Rate = 0.010; Count = 20; Life = 0; Pattern = PSYS_SRC_PATTERN_ANGLE_CONE; Radius = 0; Begin_Angle = 0.025; End_Angle = 0.025; Omega = < 0, 0, 0 >; Follow_Source = FALSE; Follow_Velocity = TRUE; Wind = FALSE; Bounce = FALSE; Minimum_Speed = 1.0; Maximum_Speed = 1.2; Acceleration = < 0.0, 0.0, -4.0 >; Target = FALSE; Target_Key = NULL_KEY; Particle_System (); } default { state_entry () { pee (); } touch_start (integer i){ llParticleSystem ([]); // Stop the particles } }I tried making my own script from scratch but it never did what I wanted it to, so I mixed it with a generated one. The particles behave exactly how they need to. The HUD is set up and ready to go. I just need to know where in this script to insert the lListen command. I tried tweaking the bottom by replacing touch_start but that didn't work either.
  3. Hello everyone, I'm very familiar with using Firestorm (used it since it came out) and just updated to v4.4.0 only to now find that the media-player buttons are gone! I checked preferences, and media is ticked as 'enabled' for both video and music. The buttons to start the media are both gone completely, not grayed out or anything like that. Just gone. I did a clean install and followed the Firestorm Wiki's instructions. So...any suggestions on how to get media back? EDIT: There has only ever been two buttons on my Firestorm viewer: the videocamera and musical note in the top right of my viewer, right next to the Time and L$ amount. Those are both gone.
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