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AcidJuice

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Posts posted by AcidJuice

  1. Here is the result of two imports... one good and one bad :

    Snapshot_001 - Copie.jpg

     

    As i said... this is curious because i had a "good serie" of imports... and again this bad result with (maybe) one point from the face going to the floor...

     

    Can that be depending on the sl server you are connected to ?

  2. Thanks Aquila,

     

    But :( because it works for you !

     

    Concerning the mesh hair, it is an hidden object linked to avastar (avastar hair that can be optionaly hidden)... and i checked : this was not included in my collada exports...

     

    ... it could have been better for me that you had the problem too... so still no idea about a solution... :(

     

    oh... please Aquila, could you indicate your internet connection speed (Gaia indicated that could be the problem) ? Thanks

  3. Thanks Gaia,

     

    I am quit sure this is not due to Avastar, and if it is the exporter, both native blender collada and avastar exporter have the same problem.

     

    Concerning my connection, I am 15.26 download and 0.87Mbps upload... i think this is just average (?)

     

    The problem comes and goes... maybe but concerning the example i added as a link in my first post, i tried many many times and never obtained a good result...

     

    What is surprising to me, is that i haven't seen any forum talking about this problem ! Are my meshes so bad ?? ^^ Because it happens to me almost all the time... (and that's really disappointing !)

     

     

  4. Hello all,

     

    I often have the following problem : my meshes do not import well to second life.

     

    The point is that the result is not predictable : sometimes it works, sometimes not. Sometimes I try several imports (without modifying the collada file), and at the end it may work (but not allways) !

     

    Here is some screen captures to show the problem :

    http://www.flickr.com/photos/lemonacidjuice/8670145285/in/photostream

     

    I use blender 2.66 and depending on the mesh avastar export or collada native export (but the problem does not seem to be avastar dependent).

     

    The problem happens on rigged and non rigged meshes (so this is probably not a weighting problem).

    There is no "doubles" in the mesh.

    Normals (vertices and faces) are verified and good (no inversion (backface culling display).

    Rotations and scales are cleared (all rot to 0, all scale to 1).

    ...

     

    I searched forums and really found few things about that... surprising because it occurs really often to me... :(

     

    Any ideas or suggestions ?

     

    Thanks by advance :)

     

    Lemon

     

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