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Aileen Ragu

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  1. Thanks for the answer. My assumption was that it would work exactly as described by you. However, it does not seem to do so. here's a pastebin of my slave script: http://pastebin.com/Cb3nDK3r I'll only pull constant values from my controller script. Except the aim offset for multiplying with the velocity vector. That should ot affect the rez position which is outside of the linked prim. I'll checked that. Yet, the issue remains. I'm about to do some tests on a different simulator with another script. EDIT: It's probably the aimOffset. Checking that now.
  2. Hello, I'm looking for some clarification on the question of llRezObject working inside linked prims. I was fooling arround with a multi-barrel weapon and created a controller who then sends some parameters by utilizing llMessageLinked to other prims in the same linkset. The barrel prims then process the parameters and rez the bullet. However, a barrel was only able to rez a bullet if it was the root prim. A prim not able to rez something if it is not the root prim sounds kinda logic to me since it would be easy to go arround the 0.1 delay of llRezObject. Is that the case or did i got something wrong?
  3. Alright, thanks for the suggestion. Sadly the in-world storage is out of question so i guess i will take the external approach.
  4. Hello, i'm trying to get some complexe data stored for longer then script runtime. I'll checked my possibilities and since SL doesnt know a method like writeNotecard (like OpenSim) the only ways i could find would be the functions listed above. So far, sending a request with llHTTPResponse and then parsing the response sounds like the best solution. Would you agree with this or are there better solutions i don't have discovered yet?
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