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Robin Talon

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Posts posted by Robin Talon


  1. Aquila Kytori wrote:

     

    Standing on one leg maybe fun idea to start with but can become tiring after a while, but that's when the real fun can begin 
    :)

    By day I'm a software engineer, so this really is my idea of fun. :matte-motes-nerdy:

    Great link, thanks! I've been working on learning how to make my own LODs efficiently. This afternoon I've focussed primarily on baking high-poly to low-poly. Brain officially bleeding. good fun! 

    You guys have no idea how grateful I am that you exist and are so helpful here. I obsessively read this forum (when I'm not poking at/cussing at Blender). 

  2. Ohhh, okay - that actually makes perfect sense. Thank you so much! 

    That correlates with something else I was noticing, too: That parts of the model were losing detail at a much shorter distance in the unjoined version. 

    This becomes a fun balancing act, doesn't it? 

  3. This is probably a real noob question, but it has me scratching my head. Hopefully it's an easy one for y'all to answer. And feel free to point and laugh, too. :matte-motes-big-grin:

    I built a house in Blender. Fairly large but not too terribly complex. Imported said house to the test grid, decided that the LI was too high (a tad over 100), and proceeded to separate it into several logical pieces in Blender. I then simplified each piece as much as I possibly could. 

    So here's what has me a bit baffled: If I select all of the pieces, unjoined, export them together to .dae, and import to the test grid, they import as a coalesced object with a comfortable 27 LI. If I join them first in Blender, export them to .dae, and import to the test grid with the exact same export and import settings, they import with almost exactly twice (54) the LI. 

    Da heck?

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