XxiMarshmalloWixX
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Posts posted by XxiMarshmalloWixX
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itried it but it was still up to 1 prim so is there any tutorial that shows from the beginning till the end how we can do it? to make a item, 1 prim only!
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I have seen many mesh products like furnitures,hands,clothes that are very high detailed and with many triangles to shown up 1 prim and 1 land impact only, How this can be possible? Is there any tutorial or video shown how they do it? or someone can exmplane me how i can do it? I have ask the creators in a notecard on how they do it but they are not answering me... ok i know i disturb them but it is a big solution!
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or maybe not working as i expected..... I still have this problem in some pieces and i do it step by step with a video tutorial. but i havent understand something. How they made this transparency around the shades? Because its only arround the shades and not in all hair so maybe this technique fixes the png problem ....
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I create my textures that i want to put them on shades with alpha channels and i save them as 32 bit tga and it works! Thank you very much!
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Propably there is another thread about mesh hair transparency but i have really confused.... I have made a mesh base hair with jpg texture parts. On the top and in front part I want to put shades but.. when I put the texture png i get a transparency with which I can see the bottom and the parts are very weird and inside each other. I noticed that some mesh hair have something like invisible prim around or in shades only. Some other haven't this invisible prim but are ok without any problem like I get from png. Do you know how to fix it or make this invisible prims.....or do you have any tutorial link about?
I using blender
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Mesh counts one prim
in Mesh
Posted
i have see many sofas, mesh hands, necklaces with many small parts on them and more that when i drop them says 1 objects selected - land impact 1