mcoban2005
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Posts posted by mcoban2005
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VERY Thanks..
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ooh. Very bad. Have you different solution or differend opinion?
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I am sory. I am forget my thanks to you..
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Yes. You are right. However I have a problem. I have to yes/no pop up every step and every animation.
I want that.
ok. I have three objets?
1.Object = for animation permissions ()
2. Object= animation playing..I am NOT want that animation yes/no permissions????
3. Object=animation playing (animations in different objects)
4....
5....
1. Object Codes:
default
{
state_entry()
{
llRequestPermissions(llGetOwner(),
//Comment out any of the following lines for fun
PERMISSION_DEBIT |
PERMISSION_TAKE_CONTROLS |
PERMISSION_TRIGGER_ANIMATION |
PERMISSION_ATTACH |
PERMISSION_CHANGE_LINKS |
PERMISSION_TRACK_CAMERA |
PERMISSION_CONTROL_CAMERA |
0);
}
touch_start(integer a)
{
integer perm = llGetPermissions();
if(perm & PERMISSION_DEBIT)
llOwnerSay("Can use llGiveMoney");
if(perm & PERMISSION_TAKE_CONTROLS)
llOwnerSay("Can use llTakeControls");
if(perm & PERMISSION_TRIGGER_ANIMATION)
llOwnerSay("Can use llStartAnimation");
if(perm & PERMISSION_ATTACH)
llOwnerSay("Can use llAttachToAvatar");
if(perm & PERMISSION_CHANGE_LINKS)
llOwnerSay("Can use llCreateLink");
if(perm & PERMISSION_TRACK_CAMERA)
llOwnerSay("Can use llGetCameraPos");
if(perm & PERMISSION_CONTROL_CAMERA)
llOwnerSay("Can use llSetCameraParams");
}
run_time_permissions(integer perm)
{
if(perm & PERMISSION_DEBIT)
llOwnerSay("Can use llGiveMoney");
if(perm & PERMISSION_TAKE_CONTROLS)
llOwnerSay("Can use llTakeControlls");
if(perm & PERMISSION_TRIGGER_ANIMATION)
llOwnerSay("Can use llStartAnimation");
if(perm & PERMISSION_ATTACH)
llOwnerSay("Can use llAttachToAvatar");
if(perm & PERMISSION_CHANGE_LINKS)
llOwnerSay("Can use llCreateLink");
if(perm & PERMISSION_TRACK_CAMERA)
llOwnerSay("Can use llGetCameraPos");
if(perm & PERMISSION_CONTROL_CAMERA)
llOwnerSay("Can use llSetCameraParams");
}
}
2. Object code? for example llstartAnimation("sit") how I playing not permission ????? Already permissions granted by 1. Object .
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how Animation pop up (yes/no) to cancel?
or how animation permissions automatically accept?
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I want that Revoke animation permissions. Because when every animation starting I must yes????
Please help to me.
What can I do with regarding this problem?
Animation permissions?
in LSL Scripting
Posted
I want that.
ok. I have three objets?
1.Object = for animation permissions ()
2. Object= animation playing..I am NOT want that animation yes/no permissions????
3. Object=animation playing (animations in different objects)
4....
5....
1. Object Codes:
default
{
state_entry()
{
llRequestPermissions(llGetOwner(),
//Comment out any of the following lines for fun
PERMISSION_DEBIT |
PERMISSION_TAKE_CONTROLS |
PERMISSION_TRIGGER_ANIMATION |
PERMISSION_ATTACH |
PERMISSION_CHANGE_LINKS |
PERMISSION_TRACK_CAMERA |
PERMISSION_CONTROL_CAMERA |
0);
}
touch_start(integer a)
{
integer perm = llGetPermissions();
if(perm & PERMISSION_DEBIT)
llOwnerSay("Can use llGiveMoney");
if(perm & PERMISSION_TAKE_CONTROLS)
llOwnerSay("Can use llTakeControls");
if(perm & PERMISSION_TRIGGER_ANIMATION)
llOwnerSay("Can use llStartAnimation");
if(perm & PERMISSION_ATTACH)
llOwnerSay("Can use llAttachToAvatar");
if(perm & PERMISSION_CHANGE_LINKS)
llOwnerSay("Can use llCreateLink");
if(perm & PERMISSION_TRACK_CAMERA)
llOwnerSay("Can use llGetCameraPos");
if(perm & PERMISSION_CONTROL_CAMERA)
llOwnerSay("Can use llSetCameraParams");
}
run_time_permissions(integer perm)
{
if(perm & PERMISSION_DEBIT)
llOwnerSay("Can use llGiveMoney");
if(perm & PERMISSION_TAKE_CONTROLS)
llOwnerSay("Can use llTakeControlls");
if(perm & PERMISSION_TRIGGER_ANIMATION)
llOwnerSay("Can use llStartAnimation");
if(perm & PERMISSION_ATTACH)
llOwnerSay("Can use llAttachToAvatar");
if(perm & PERMISSION_CHANGE_LINKS)
llOwnerSay("Can use llCreateLink");
if(perm & PERMISSION_TRACK_CAMERA)
llOwnerSay("Can use llGetCameraPos");
if(perm & PERMISSION_CONTROL_CAMERA)
llOwnerSay("Can use llSetCameraParams");
}
}
2. Object code? for example llstartAnimation("sit") how I playing not permission ????? Already permissions granted by 1. Object .