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RangiUtu

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Posts posted by RangiUtu

  1. 1 hour ago, Drayke Newall said:

    If those clouds shown there are rendered by the viewer for that specific scenario (and not a particle effect from a hud), it looks to be the clouds LL removed that existed in SL many moons ago. At least their appearance seems to be the same. 

    Basically, pre windlight days to a little past, second life's viewer had its own generated clouds. These clouds were not generated server side but strictly by the viewer itself, so if someone turned them off it wouldn't affect another persons experience if they had them on. Similar to how the water is rendered in the Crystal Frost viewer I mentioned. These clouds were togglable, however, were removed from Second Life ages ago because they would cause a mere 5-10fps drop if used (on 2013 computer tech mind you) - 5-10!, that's the fps loss of having the chat window open in the viewer now. 

    The windlight clouds I was talking about were integrated into windlight which LL bought and we use now with EEP. LL just decided however to never introduce the cloud, blizzard, dust or rain systems in windlight into SL of which were and still are top quality systems. Consequently, we have to rely on laggy particle and temp prim effects to get the same result. Now, given EEP (windlight update which still uses windlight) has been released and these removed functions not added, I think it is a case of LL just dont know how to add them back in. The actual windlight volumetric clouds are shown in the below vid.

    Now, what is sad is to compare the above Nimble clouds from 2006 which LL bought the rights to and have had since 2007 and compare it to MS flight simulator 2020 Ultra setting clouds. The nimble clouds look, on par with MS flight simulator 2020. So LL have a tech that is graphically comparable to near Ultra settings of a modern AAA flight sim (certainly of the quality of very high), is stated by WindwardMark in their demonstrations of the cloud system to not be lag intensive, yet Linden Lab simply cant be bothered using it. Here is the comparison below of which I have made the MS FS2020 quality to match the video 360p quality of nimbles video, however, keep in mind the nimble cloud video quality is compressed further due to being so old so isn't a true comparison.

    Clouds.thumb.png.269071793c194e1f25e9b658cb43a93d.png

    It comes back to this whole water topic you started. The tech is all in LL's hands to use and SL could be comparable to modern games. Linden Lab however just have never understood why they should. 

    Clouds in my photo were rendered by that viewer. No one can see them but me. Developer Beauchamp really had an imagination and desire to do something, anything, that LL refused to do. The clouds you've shown are what we could see in a perfectly run SL, along w your water photos. Oh well. I'm not at all shocked about lab decisions anymore. :(  

    • Like 2
  2. On 7/12/2023 at 10:52 AM, Drayke Newall said:

    That's nice. I live in the real world not a fantasy world where LL actually care. They have been asked to do such things since, oh I dont know, 2007ish and have stated plain and simply they will never touch Linden Water other than what it is now. Just like they refuse to re-add back the cloud generation system that was part of windlight in 2006 when they acquired it and would be great for flight simulation, or the storm, rain and fog system that was removed that would be good for both sailing and flight simulation. Just like wanting a water prim to add to pools, lakes or skyboxes has been asked for for about the same time, yet they have constantly said no.

    So you keep on dreaming for those. I will take the next best thing and rely on a TPV creator that cares to actually make something that has been asked for for over 15 years to make it happen - at least in some form. Not LL.

    Yet, the OP specifically said he didn't care about surfer waves. They asked whether it is possible for 'swells, waves and chop (not surfer waves) for realism in sailing'. That is to say, what I posted. So sorry that I responded to the question asked by the OP. 🙄

    See my above post on the cloud issue workaround. The things you mentioned would've been awesome. Scroll down for downloads: http://sldev.free.fr/

  3. Speaking of real clouds, the Cool VL Viewer will render a cloud deck for VFR on top, or simulated IFR approaches using the HSI HUD which, when set to the proper mode, will indeed give horizontal and vertical guidance to the runway like an ILS. That viewer still works if you want to use it for that. It actually looks better than the photo because I had my draw distance a bit low. Lower the vis by adding fog and you'll be in deep. :)

    image.thumb.png.463f3ce779a30fba128bf5d92a7274b4.png

    • Like 1
  4. Yes I know all about surfer prim waves, but that's not what I'm after. 

    Is it possible for SL water - all of it - to have swells,waves,and chop (not surfer waves) for realism in sailing? I know another platform that does so I would think it possible. 

    If it's not possible for whatever reason I suppose this will be a short thread :) LOL.   

    • Like 3
  5. On 6/9/2023 at 6:42 AM, Sid Nagy said:

     

    The last time we had mentors, wasn't a real big success.
    What makes LL think that it will end differently (namely in a success) this time?

    Thoughts?
     

    The best mentors are those people who help out of kindness and not out of some sort of "status" by being selected by the Lindens. THAT is paying it forward, not what they've got planned.

    • Like 6
    • Thanks 1
  6. 5 hours ago, Leora Greenwood said:

    Years ago, I rented in a lovely hillside community on Kusawa and the region of Teslin was just east/southeast as a lovely park.  Both regions are still there but seem bare and unloved now but they were spectacular in 2008-09, think the beauty and coziness of Bellisseria before Belli existed.

    Always sad when good places disappear. Of my favourites above, it appears only the owner of Midnight Reflections is still in SL with a lovely homestead classic cuddle sim with dance posts, much like Ode/  

    • Like 2
  7. Mine are Midnight Reflections, Sleek Beach, Lesbian Paradise which was a hoot, Bora Bora (several sims of desolate lovely beach.)

    What are some of yours that you miss? Does anyone know who built these lovely places and if they're still in SL? They were all high traffic when they went away so I know it wasn't that. Thanks for your contributions and participation. This is part of SL History and I think it's important and interesting to know the stories behind the scenes. 

    Cheers! :)

    Memories and artistic genius:

     

     

    • Like 5
  8. I remember when it was standing room only 24/7 - like the RL Temple Bar after which it was modelled. Now I see single digits at any given time. Is there a story behind this decline I'm missing?

    I will say one thing. I'm a bit shocked they still haven't got decent bar stools with decent poses after all these years.

  9. Too many DJs spin at 256kbps which uses more bandwidth and those with slower computers can't hear the music or it cuts out. The human ear can not tell the difference between 256 and 128kbps. DJs should never spin at more than 128. It used to be a rule in a club I worked at and I never spin higher.

  10. On 8/29/2021 at 4:27 AM, Alwin Alcott said:

    You world, your imagination ... nowhere social  :)

    Before the FB generation walked in, SL was more social than ever after that time.

    Post of the year but I think you meant to say it was social before the farcebook generation.....

    Classic spots like Midnight Reflections, LP (crowds 24/7 and always a hoot), Bora Bora, Sleek beach, all poofed round the same time and for the same reason - along with 5000 other private estates and the people who owned them almost overnight - which I shouldn't have to say. Remember the coffin campaign? LL doomed their own platform with awful corporate decisions, too many to mention since most are common knowledge. Now, almost everyplace is empty. Yeah, "it's dead Jim" as far as a social platform compared to what it once was.

    Advertising the epic fail of Sansara as "SL2" was the final nail. That was merely an attempt to copy the failed Blue Mars complete with "special" creators and no physics. Anyone else notice the lack of variety on MP compared to the pre-mesh days? Not that mesh is bad, but SL lost heaps of creators and thus the variety and imagination of those creators who chose not to learn the new fashion tech. I've never seen so many ugly patterns and textures as I do now.

    /rant over

  11. The point of all this is that it's a crude attempt and correcting a stoopid mistake by the LIndens getting rid of legacy names to begin with!!!!! It dehumanised - so to speak - SL. Just plain dumb. And now they're trying to make money on their mistake. More poor decisions - that's the history of Linden Lab. >:(

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