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xxQUAKExx

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Everything posted by xxQUAKExx

  1. Thanks for your reply! It is beyond my scope of fully understanding. I do thank you for your time
  2. Hello and thanks for your time, I have been following along clipping and cutting parts of scripts and pasting them in, what might turn out to be a decent turnout. With that said I have an issue with an pay script that pays person when touched. I pasted into it a countdown timer to pay after time reaches 0 and it does just that! it works in that sense. My problem now is that after it pays out i want it to become functional again for another person to touch it. My problem is after it is touched once the counter counts ... 10, -01, -02, -03, ect. i had placed a call to reset the script but it then asks me for debt permission. Any ideas would be helpful, integer giCountDownTime = 10; float gfCountDownIncrements = 1; integer giStartTime; integer giRounds; integer limit = 4; //in meters key id; integer amount = 1; // amount to give default { on_rez( integer param ) { llResetScript(); } state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); } touch_start(integer total_number) { id = llDetectedKey(0); integer number = 0; vector mypos = llGetPos(); vector yourpos = llList2Vector(llGetObjectDetails(llDetectedKey(0), [OBJECT_POS]), 0); if (llVecDist(mypos,yourpos)>(float)limit) { //avatar is too far away llInstantMessage(llDetectedKey(0), "You are too far away. Move closer and touch again."); } else { llSetText((string)giCountDownTime + " ...", <1.0, 1.0, 1.0>, 1.0); llSetTimerEvent(gfCountDownIncrements); giStartTime = llGetUnixTime(); }} timer() { if (llGetUnixTime() >= giStartTime +giCountDownTime) { llGiveMoney(id, amount); llSetTimerEvent(0); llSleep(1.0); // llDie(); might go here // } else { giRounds++; llSetText((string)(giCountDownTime - giRounds) + " ...", <1.0, 1.0, 1.0>, 1.0);; } } }
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