Sorry I do not speak English very well I'm working on Blender 262 and I have a huge problem I can not solve I really need help I do not know what to do!. Here the concern and texture mesh there are small white triangles in World. I did from MD2 and I sometimes use AVASTAR. I will explain the steps that I did: 1 In Edit mode: recalculate normals and smooth 2 0.0010 Solidfy and I only checked Fill rim 3 Ctrl P my mesh object and armarture 4 Copy bone weihgts The trouble apparently just the uv map or maybe a problem of normal! How do I do this please?! Thank you in advance