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EpsylonMesh

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  1. Its very beautiful :smileywink: For me it's always the same always the big problem!
  2. Thank you ! it looks very complicated!!
  3. but if I remove the mesh solidify in the world is transparent!
  4. ok I'm surprised you download what viewer? and how you use blender? did you change anything? Put it anywhere on the mesh texture and tell me if you send the triangles thank you
  5. I'm sorry but I do not quite understand it does not bother you please give an explanation of a little Detailed. Can you get my email for more detail? Please Thank you for responding its been several weeks I'm trying to solve this big problem.
  6. Hy Here are the links: http://www.pasteall.org/blend/18176 If anyone can help me please.
  7. It's good I applied a single material but it is still the same!
  8. how can I see please? Thank you very much!
  9. Hello, sorry for the delay! Anything that I've done in edit mode but remove duplicate the problem persists! I also recalculate the normal triangles are always!
  10. yes its been already more than I want a solution ....
  11. Thank you for answering! Here the mesh in blender below. And in the analysis I upload without triangles 4064. Or is it that I can check visage select please? Thank you very much!
  12. Sorry I do not speak English very well I'm working on Blender 262 and I have a huge problem I can not solve I really need help I do not know what to do!. Here the concern and texture mesh there are small white triangles in World. I did from MD2 and I sometimes use AVASTAR. I will explain the steps that I did: 1 In Edit mode: recalculate normals and smooth 2 0.0010 Solidfy and I only checked Fill rim 3 Ctrl P my mesh object and armarture 4 Copy bone weihgts The trouble apparently just the uv map or maybe a problem of normal! How do I do this please?! Thank you in advance
  13. Sorry I do not speak English very well I'm working on Blender 262 and I have a huge problem I can not solve I really need help I do not know what to do!. Here the concern and texture mesh there are small white triangles in World. I did from MD2 and I sometimes use AVASTAR. I will explain the steps that I did: 1 In Edit mode: recalculate normals and smooth 2 0.0010 Solidfy and I only checked Fill rim 3 Ctrl P my mesh object and armarture 4 Copy bone weihgts The trouble apparently just the uv map or maybe a problem of normal! How do I do this please?! Thank you in advance
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