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Reymundo

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Everything posted by Reymundo

  1. Well the original script, is designed to texture a prim, in this case an outfit by using a HUD to shift through different textures. I added to this enabling it to change the texture followed by coloring the texture (because I was trying to avoid just using loads of textures when the same result can ber achieved via coloring one) and while I got my end result it involved using 3 scripts in one prim. I'm simply trying to streamline that and make it less laggy. So the exampling you gave doesn't really help me fix the problem. Should also mention the original script applied to either all faces or one face, but I am trying to texture different faces of an outfit different textures/colors.
  2. Okay so I need to change the other two if statements to else...or something? Sorry it's kinda confusing, and is there not a way to make it apply to side and side 2 at the same time? Those two faces are part of one area of the prim is why I ask.
  3. Hmm...so it compiles it all now but nothing happens. I also wanted to know why side and side2 apply one after the other instead of at the same time. Here's what I have. ////////////////////////////////////////////////////////////////////////////////////// [ MESH WORKSHOP SCRIPTS ]///////////////////////////////////////////////////////////////////////////////////////// integer ch=-13577; //Same unique 5 digit number as controller.integer ch1=-13578; //Same unique 5 digit number as controller.integer ch2=-13579; //Same unique 5 digit number as controller.integer side = 5; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object. integer side2 = 6; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object. integer side3 = 3; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object. integer side4 = 2; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object.//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////default{ state_entry() { llListen(ch,"",NULL_KEY,""); } listen(integer ch, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) { llSetTexture(llGetSubString(msg,0,-1),side); llSetColor(<0.5, 0.0, 0.0>, side ); llSetTexture(llGetSubString(msg,0,-1),side2); llSetColor(<0.5, 0.0, 0.0>, side2 ); } llListen(ch1,"",NULL_KEY,""); { if (llGetOwner() == llGetOwnerKey(id)) llSetTexture(llGetSubString(msg,0,-1),side3); llSetColor(<0.5, 0.0, 0.0>, side3 ); } llListen(ch2,"",NULL_KEY,""); { if (llGetOwner() == llGetOwnerKey(id)) llSetTexture(llGetSubString(msg,0,-1),side4); llSetColor(<0.5, 0.0, 0.0>, side4 ); } }}
  4. Okay so I have been working on a script for texture changing and while I have it setup with 3 scripts I'm trying to put them all into 1 script for less lag. But I keep getting a syntax error and I'm not sure why. I'm not the best with scripting so forgive me. Anyway this is what I have: //////////////////////////////////////////////////////////////////// ////////////////// [ MESH WORKSHOP SCRIPTS ]/////////////////////// ////////////////////////////////////////////////////////////////// integer ch=-13577; //Same unique 5 digit number as controller. integer ch1=-13578; //Same unique 5 digit number as controller. integer ch2=-13579; //Same unique 5 digit number as controller. integer side = 5; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object. integer side2 = 6; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object. integer side3 = 3; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object. integer side4 = 2; //Side to apply the texture to. // ALL_SIDES = All sides of the object. // Numbers 1-8 = Face number of the object. ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// default { state_entry() { llListen(ch,"",NULL_KEY,""); } listen(integer ch, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) { llSetTexture(llGetSubString(msg,0,-1),side); llSetColor(<0.5, 0.0, 0.0>, side ); llSetTexture(llGetSubString(msg,0,-1),side2); llSetColor(<0.5, 0.0, 0.0>, side2 ); } } } { llListen(ch1,"",NULL_KEY,""); } listen(integer ch1, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) { llSetTexture(llGetSubString(msg,0,-1),side3); llSetColor(<0.5, 0.0, 0.0>, side3 ); } } }
  5. So I've been wanting to build like a Star Trek themed Skybox that uses the basis of crew quarters but I've been stuck on figuring out how to make a arched wall with a square cut through it, or close as like in this depiction: http://startrekresolution.wdfiles.com/local--files/senior-officer-quarters/offquart.jpg I know it's possible...and if it isn't is there anything out on the marketplace that could do the job?
  6. None of the gestures have that no. And I don't know about other viewers, I can't use others besides Firestorm.
  7. It happens everywhere. Er, that sound and media is different to mine as I use Firestorm but I do have lip syncing off and it has still done it. My only active gestures are just like silly gestures that most people play. It has also done it when I have no AO in fact at one point I took everything off but my clothes (which are mesh) and it did it. Below is an example:
  8. Can anyone help please? It is not only frustrating for myself (particularly for pictures) but also to those I am around on a daily basis.
  9. No, it's a normal avatar. The only mesh things I wear are my clothes. And yes others see it.
  10. For some reason the eyes on my avatar go all angry looking every once in a while, but pretty much every time I use voice it does it. I have taken everything off my avatar and it still does it, just what the heck? It isn't the voice gestures, there aren't any on...I have checked through every possible setting in preferences...can't figure it out.
  11. So ever since that Voice Maintenance I've basically had no SL voice, it came back while I was online yesterday but has gone again. The weirdest part is it's only one one of my avatars, the one that I use all the time. Any tips? I've tried different viewers, tried relogging, tried restarting my computer, heck even tried resetting my router...nothing has worked.
  12. For some reason the eyes on my avatar go all angry looking every once in a while, but pretty much every time I use voice it does it. I have taken everything off my avatar and it still does it, just what the heck? EDIT: It isn't the voice gestures, there aren't any on...I have checked through every possible setting in preferences...can't figure it out.
  13. I attempted to do so only to get the red circle with a line symbol. And in the textures tab it simply covers the entirety of the object, it's the Yabusaka Clothing Template for Male Petites Normal Style. It is really...frustrating me.
  14. Blender would be of use, but the templates are actual mesh objects in Second Life, otherwise there wouldn't be much of an issue. And to Ry0ta Exonar I will try that...do you know from personal experience?
  15. I am quite familiar with Photoshop, and clothing. My issue is that the texturing for the Yabusaka templates which are for Mesh Petites...well it's one mesh item from neck to ankles. In other words the texture covers both the torso and the legs, which normal clothing templates don't cover. That is why I need help.
  16. Hi there, I've had a Fallen Gods (Yabusaka Based) Petite for some time now and finally got hold of the clothing templates. My issue is how do I go about texturing them? The one in particular is a one piece item, are there any tutorials or Photoshop/GIMP files to assist in such things? Thanks.
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