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Smoke Sharple

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Everything posted by Smoke Sharple

  1. Google sometimes being a complete dick. Many thanks for your help :3
  2. Ok, this is it, i'm pissed too much to keep trying to do it myself. Basically what happeened - after finnaly getting fammiliar with SLAV skeleton and rigging i rigged av (3ds max) and than uploaded it, including mesh joints and skin weights as well. Results are poor. Here is mesh not attached to avatar https://dl.dropbox.com/u/9288177/screens/Snapshot_005.png And here it is attached, deforming avatar shape and streching it like this. https://dl.dropbox.com/u/9288177/screens/Snapshot_006.png And if i'm not including joint positions, when attached it looks like this https://dl.dropbox.com/u/9288177/screens/Snapshot_007.png Can somebody tell me what the hell is going on with import, and why in any other software mesh and joints are not deformed through their ass, but only in SL after import.
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