I am new to blender, Using the Avastar plugin. Any Mesh I create and fit to the skeleton is scaled and deformed when I parent it! Using automatic weights, I have tried looking for other posts with the same issue but nothing matches my issues, I have tried locking the mesh scale. This doesnt just happen when using the Avastar model, other secondlife models give the same results, as do other mesh models I create... I read somewhere that both the skeleton and the mesh have to be scaled to 1.0 oroginal size, that is probably my problem but im really hoping for a workaround! thanks in advance.