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crabsticks

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  1. Hi Dany, Could you fill in the form at the link provided? We'll then contact you in-world. Cheers, Harvey
  2. I'd been planning on doing the pre-programmed calculations out of world, but I guess I may as well just do them in-world in the script. Thank you very much for your help! Harvey
  3. Good morning. I'm running into some problems and was hoping someone here might be able to help me. Given the some positions and rotations (in deg, Eular - example data below) I need to calculate the transformations for llSetKeyframedMotion to move a prim through the path the data defines. Calculating the delta for the position is quite simple, but my head is breaking when I'm trying to calculate the rotational transformation. Is there a shortcut to doing this correctly and (reasonably) accurately? <107.5, 48.5, 2500>, <0, 0, 157.5> <109.262, 37.2067, 2501.05>, <357.2, 358.95, 177.85> <107.808, 42.4539, 2505.53>, <315.15, 344.1, 29.4> <113.97, 43.1984, 2506.55>, <0, 335,315> Any help would be greatly appreciated. Harvey
  4. Doh! I just disconnected several HUDs that I had attached and lo, that snippet works. I think I'll be able to manage it from here - thank you all for your help! Harvey.
  5. Hi Dora, Thanks for the response. There are indeed both vectors, for example: vector camera = <147.57200, 86.41735, 1126.29600>; vector focus = <145.00000, 89.00000, 1126.29600>; I guess I should have made that more clear Replacing my snippet with your snippet yields the same results, the camera pointed directly down, and unaffected by the focus position. Cheers, Harvey
  6. Hello! I'm Harvey, the technical director of the Basilique Performing Arts Company, and we're currently seeking aspiring performers for our spring production of Paradise Lost. There are a total of 12 roles in Paradise Lost, and we're looking to fill 6 of them to complete our cast. We think this production is going to be something special. We've been making trailers for the production that you can see on youtube at http://bit.ly/bpac-pl-trailer1 and http://bit.ly/pl-trailer-2 to get a feel for how it is going to look and feel stylistically, and we'd love to get people involved! You can find out all about the casting call and requirements here: http://bit.ly/pl-casting-call Hope to hear from you soon! Harvey (crabsticks Resident)
  7. Hello! I'm working to try and get camera movements through a pre-planned track, but I seem to be falling at the first hurdle. I've got a camera object and a focus object, both reporting their position back to script in an object that an avatar is seated on. This is how I'm trying to set up the camera (after receiving the appropriate permissions, the camera position and focus position): llSetCameraParams([ CAMERA_ACTIVE, TRUE, CAMERA_BEHINDNESS_ANGLE, 20.0, CAMERA_BEHINDNESS_LAG, 0.0, CAMERA_DISTANCE, 6.0, CAMERA_FOCUS, focus, CAMERA_FOCUS_LOCKED, TRUE, CAMERA_FOCUS_THRESHOLD, 0.0, CAMERA_POSITION, camera, CAMERA_POSITION_LOCKED, TRUE, CAMERA_POSITION_THRESHOLD, 0.0 ]); For reasons I am unable to explain the camera ends up at the right position pointing directly downwards, and the focus position (and indeed, almost every other setting) seems to have no impact. I've been tinkering with this for a while now, and I've read through the documentation to try and figure out what I'm doing wrong, it's starting to drive me a little crazy. Is there something obvious that I'm doing wrong? Cheers, Harvey
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