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Juggernaut92

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  1. I didn`t use any smoothing. I simplified the model so much that i removed 2/3 of the details. But that sure explains a lot about why vert count spikes so much. But still I did upload the same model already and it didnt have problems(but wasn`t unwrapped).
  2. I uploaded the same model 2 days ago and it had 8 land impact. Yesterday I decided to finish it so I unwrapped the textures. That`s the only change about this model. This time the impact was 32. It doesn`t make sense. It`s the same model.
  3. I made a mesh in 3ds max. The vertices count is 4k. But when I upload it in second life the vertices count spikes up to 18k. This cant be right. Anyone else had or still has problems like this? All help is appreciated.
  4. I made a mesh table in 3ds max. In the program the vertices count is 4468 and the tri count is 9128. When i try to upload in SL. The vertices count spikes up to 18000. Why is that?
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