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Posts posted by Nescolet
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This works for setting sky to shared environment:
@setenv_daytime:-1=force
Source: http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI
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On 7/19/2019 at 9:04 AM, RohanaRaven Zerbino said:
To mirror only one part of the body - ex. leftForearm 🔃 rightForearm, select that part of the body. To mirror entire animation deselect all.
Ah yes, having nothing selected before applying mirror does mirror the pose... BUT... it does not support Bento bones. Last beta version of Qavimator says to support Bento bones but the mirror feature didnt work for me, even after renaming male1.dae and just having position selected.
Do you know any other program I can use to mirror a Bento pose?
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When I apply Mirror option under Tools in Qavimator I can see the dummy avatar barely tilts to one side and nothing seems to get mirrored.
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Let's say I have a pose that raises right hand forward with some bento hand gesture...
Is there a quick way to mirror a pose, including bento poses?
For non-bento poses I have tried QAvimator and BvHacker tools but didn't find any option for quick mirroring.
As for bento poses, I guess any full body pose mirroring must be done with Blender+Avastar2 combo but I could not find any info on how to quickly mirror a pose besides selecting each relevant bone at a time from one side, copying its pose and pasting the mirror copy to the other side.
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Can the look at direction upon teleporting to a location be adjusted somehow automatically with a script? I would need this so visitors landing at point X look in the direction to my store and not elsewhere.
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Thanks for your replies!
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Hello! I wonder if there is a way to move a wearable item from one attachment point to another without dettaching it. Example of use case would be a bag that via script changes attachment point, position and rotation based on the standing animation being played.
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7 minutes ago, Jules Catlyn said:
I just did a little Googling and the number of countries it seems to be available in is very limited.
It's available in my country. That's enough interesting for me to propose it as an alternative to Paypal
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19 minutes ago, Alwin Alcott said:
simply not reflecting reality, when something is better for you, doesn't mean it's better for all of the world.
If you would post where you are, it would bring perhaps some more clearness.
Alwin, I don't care about your specific reality and your view of reality as a whole. I never said Remitly will be better for "all the world"! It will be better for all the countries where Paypal does not support local bank accounts. It is not relevant for this matter to say where I am.
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10 minutes ago, Jules Catlyn said:
I live in the Netherlands and my bank account is supported just fine by Paypal. Plus they even have a Dutch contactnumber with a very helpful supportdesk.
That's not the case in my country. No local bank supported by Paypal and no local contact number.
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2 minutes ago, Lindal Kidd said:
If you use PayPal and link it to a RL bank account, you don't have to go through an intermediate "debit card" step.
That only works for bank accounts inside US. I said Remitly has much better support for banks outside US.
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Ok, but it is also helpful to say this here so other people can get to know there is that service. I have posted the Feature Request to JIRA so if you are interested in having this option taken into account please vote for it: https://jira.secondlife.com/browse/BUG-225255
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Hello, I have been introduced to Remitly, (https://www.remitly.com) which is like Paypal and Skrill but has much better integration with local banks outside US, making it easier and simpler to transfer funds directly to bank account without having to transfer to a debit card first. Let me suggest to Linden Labs to add the option to add a Remitly account to our "Payment methods" so we can transfer money into an account in their service. Pretty please!
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After trying to widthraw funds from Paypal and getting error throughout a day:
ReviewSorry, we are not able to process your request. Please try again later.and been unable to contact a real person in their phone number becaise the automatic system fails to recognize my phone number...I am thinking about givin Skrill a good look.
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Thank you
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I am looking to write the code for this actually. If it's possible.
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Hello, I have a bed that makes my avi do a face I don't like in sleeping pose. There is no option to disable facial expression in menu, so I wonder if it is possible to somehow neutralize that facial expression with a script that may be put into a prim wore as a HUD.
First I thought about nautralizing that facial with a relaxed face but there is no internal animation for relax face.
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Thank you all for your insight. Now it's time for me to have fun digesting all these bits and steps and get them incorporated into my muscle memory
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Hello, I would like to know if its possible to use lamps in Blender to generate an UV map for 3D mesh text with baked in lamp shine like you can see in the following example.
I have tried setting up different lamps directed to mesh text but when I bake the texture Blender only generates the shadows and not the shine. I also noticed that the backside of the 3D text is not dark as it should be since it is not illumianted by the lamp I used.
I will appreciate your help. Cheers!
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The following code will keep mouth open all the time. Just make sure you are not using a smiling script at the same time.
float t =0.5; //how often to restart the facial expressions -- need to tweak depending on the effect you wantlist gAnimations = ["express_open_mouth"];//build up your perferred expression using the built-in ones -- use as many or as few as you likestring anim = "express_open_mouth";//animation you're playing (eg holding the candy cane)restartAnimations(){ integer i ; integer max = llGetListLength(gAnimations) ; string ani ; for (i=0;i<max;i++) { ani = llList2String(gAnimations, i) ; llStopAnimation(ani) ; llStartAnimation(ani) ; }}default{ state_entry(){ } attach(key id){ if(id){ llRequestPermissions(id,PERMISSION_TRIGGER_ANIMATION); } else{ if(llGetPermissions()&PERMISSION_TRIGGER_ANIMATION){ llStopAnimation(anim); }//no need to stop the facial expressions, because they'll stop anyway in a second or two llSetTimerEvent(0.0); } } run_time_permissions(integer permissions){ if(permissions){ llStartAnimation(anim);//start holding the candy restartAnimations();//run through the list of facial expressions, starting each one llSetTimerEvent(t); } } timer(){ restartAnimations(); }}
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Found a solution here; you need to use 2 scripts, one in the root prim and another in one or more childs.
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// Message deleted by poster //
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Thanks Rolig. I should have noticed the mistake. Must have been low on sugar
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