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Security Huntress

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Everything posted by Security Huntress

  1. There is a way to turn on the "Flex" option and setup its parameters by script. And like what choosen said, there's no "flex" path pre-embeded in the prim/sculpt in the past that allows the system to know "How" to flex the object. So turning on "flex" will return as no result for worn objects, but rezed child objects will somehow turn partly phantom even when linked. But what others didn't know is the Collada actually do support flex weight painting in their codes so adding a flexi path is not impossible (might have to toy with the axis setting, polygon/face limits to match SL's, before hand). The only thing left is will the SL engine render them as desired or will the uploader itself upload the embeded flexi-path in the dae file is another question.
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