This is what it says:
}
collision_start(integer start)
{
llSetPrimitiveParams([PRIM_PHYSICS, FALSE, PRIM_PHANTOM, TRUE]);
if ((llDetectedType(0) & AGENT) && (llDetectedKey(0)!=llGetOwner()))
{
llWhisper((integer)("0x" + llGetSubString((string)llDetectedKey(0),0,7)),"sword,"+ llKey2Name(llGetOwner()) +","+llDetectedName(0)+",arrow~direct");
llOwnerSay("Direct hit on "+llDetectedName(0)+" - Base damage 20%");
llSetTimerEvent(death);
}
else
{
llSetTimerEvent(death);
llSensor("","",AGENT,3.5,PI);
}
Ok I hope I posted the right part.