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God Emerald

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  1. No, I mean object's having cameras and displaying what they see sort of as a texture. For instance if an object were a mirror, it would show you exactly what you looked like, and some of the areas behind you just by looking at it. Kind of like how water reflection works in SL. Basically, I want to be able to see multiple areas of a sim just by looking at 2 or 3 objects without having to move my camera.
  2. Arlight, so I've been brainstorming ideas for creating an object camera, or monitor. Basically the object would appear as a texture to display a fixed location, and update every second or so. Most of this could all be handled by the client viewer, but objects would still need parameters for Camera Location and Camera Rot. This would allowed people to create monitors to monitor different areas of a sim, or even a mirror. I personally would like to have like a little hud monitor that shows everything behind me, and as I suggested most of this could all be done by the client viewer. Anyone else have any thoughts on this idea?
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