Hi - I'm trying to understand how the mesh forms to the skeleton - Can the SL skeleton be manipulated as far as thickness /diameter and does this have an effect on how the mesh is supported around the bones - In a human the bones / muscles support the mesh "skin" and help determine the shape /features - Does the SL skeleton / mesh have the same relationship? If so - what factors determine how the mesh is supported above/around the bones / skeleton? Not sure if weighting plays a part as I thought that just determines the area of mesh that moves with a joint movement I'm just standing in a default pose and the mesh in my case does not form to the bones as expected - Certain areas seem to be collapsed like there is no mesh /skin support structure - Are there uniform vertices of equal height that extend to support the mesh? Any insight to these relationships to help me better grasp this is appreciated ! Thanks