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agent766

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  1. Thanks Peter. I'll look into switching to a sensor system then.
  2. The script is simply: default{ state_entry() { llVolumeDetect(TRUE); } collision_start(integer total_number) { llInstantMessage(llDetectedKey(0),"<enter message>"); } collision_end(integer total_number) { llInstantMessage(llDetectedKey(0),"<leaving message>"); } } On a phantom prim around the entire building. If I sit on anything and then stand, I get "<enter message>". Seeing as "<leaving message>" isn't being triggered, I'll try storing a list.
  3. I have a basic script using llVolumeDetect and the collision events on a phantom object. It works beautifully apart that it seems to trigger the collision_start whenever your avatar leaves a seat. Is this intended behavior? Is there anyway to prevent this?
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