KarenMobius
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Posts posted by KarenMobius
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now this can be done in 2 different way 1 bumping striaght from the main texture using darkness or bump via another texture. Now my question is how can i get bump via texture to work properly as if i was bumping from the normal via darkness? reason i ask is I have tried many times, i will use an example, scales, now i want them to bump in to out from the creases ( crevases ) to look like real scails. I am using a mesh body and when i try this the side that recieves light the crevases are dark and the side with shadow is light, like it inverts. I was paying around a bit, and found that having the scales crevases white and the surface scale black it would function close to properly. now I am still new to texturing and would greatly appreaciate some helpful tips to getting this to display properly
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I'm still having this issue, my friend was able to up 2 pics on 1/11/14 but yet i cannot, i have a feeling that some accounts may be damaged in some way shape or form that is preventing this. I say this because I was never able to up to profile feed
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already did that but what happens is it will move in weird ways that way since its no pivoting on the neck
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Hi I have created a custom avi using prims but cannot attatch my head properly ( has to sit ontop of my defaults head) which messes with the way the head should move. I was wondering how i can get my appearence to go past 100% so i can properly set up my custom prims on my body.
Bump map via texture
in Building and Texturing Forum
Posted
ah ok so i need to uv map it to get it to show properly, but as i said, then normal texture cannot be bumped since it's alpha masked to remove head, hands, and feet. this is what i have to work with and maybe you can point me to a program to make this easier. This is just a basic alpha to give an idea.