Jump to content

KarenMobius

Resident
  • Posts

    5
  • Joined

  • Last visited

Posts posted by KarenMobius

  1. ah ok so i need to uv map it to get it to show properly, but as i said, then normal texture cannot be bumped since it's alpha masked to remove head, hands, and feet. this is what i have to work with and maybe you can point me to a program to make this easier. This is just a basic alpha to give an idea.
     bw bump test.png

     

  2. now this can be done in 2 different way 1 bumping striaght from the main texture using darkness or bump via another texture. Now my question is how can i get bump via texture to work properly as if i was bumping from the normal via darkness? reason i ask is I have tried many times, i will use an example, scales, now i want them to bump in to out from the creases ( crevases )  to look like real scails. I am using a mesh body and when i try this the side that recieves light the crevases are dark and the side with shadow is light, like it inverts. I was paying around a bit, and found that having the scales crevases white and the surface scale black it would function close to properly. now I am still new to texturing and would greatly appreaciate some helpful tips to getting this to display properly

×
×
  • Create New...