now this can be done in 2 different way 1 bumping striaght from the main texture using darkness or bump via another texture. Now my question is how can i get bump via texture to work properly as if i was bumping from the normal via darkness? reason i ask is I have tried many times, i will use an example, scales, now i want them to bump in to out from the creases ( crevases ) to look like real scails. I am using a mesh body and when i try this the side that recieves light the crevases are dark and the side with shadow is light, like it inverts. I was paying around a bit, and found that having the scales crevases white and the surface scale black it would function close to properly. now I am still new to texturing and would greatly appreaciate some helpful tips to getting this to display properly