I created a mesh object (a curved roof with asian style corners that flare upward). It is a solid object completely bounded with faces. But some of the faces rez incorrectly. For about half the faces the inside of the face rezzes instead of the outside. So if you stand on the outside of the object you don't see some faces, but you see them if you position your camera inside the solid object and look outward, which is the opposite of how an object's faces normally rez. I can't figure out a solution, but I'm fairly new to mesh. Any suggestions?