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Samyiel Fallen

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Everything posted by Samyiel Fallen

  1. Im using the exporter for max that the guide here on the SL site told me to use, but ill try that trick too, maybe ill get lucky lol. Thank you. Ill let you know if that worked...
  2. The only thing i found there was Reset X-Form, assuming that was it, i applied it and exported once again, but no change, even tried collapsing the stack, still no change. The texture is correct, but its still warping it... a good example of how it looks is if you try and apply a planar mapping to a sphere prim in SL.
  3. Okay, its been a while since ive used the uvw editor in depth, and max help isnt helping... go figure. How do i freeze x-form?
  4. I tried that just now, but it didnt change anything, the texture still shows up warped on the example.
  5. I modled a small knife for a friend, unwrapped, and hand painted the textures onto it in 3DS Max 2012, and Photoshop CS5. The mesh was exported as the .DAE file, and the texture applied to the UVW map is saved as a Targa. When i upload the model into SL, the uv's are not preserved and the texture appears warped and distorted. Is there any way to keep the uvw map from doing that in SL? Would it be better to import the whole file into a different program like Maya or Blender and export it as the DAE from there?
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