I think this is an important thing for the game in general. I mean, to know the rules.
What got me interested in SecondLife was a load of articles in newspapers about how people where paying real money for virtual land! This got me interested in general because in real life it feels like there's so much BS in making money, so much regulation.
I believe things are expensive due to market restrictions, not because of liberisation. But perhaps I'm wrong because there has been "problems in the past" as mentioned on this thread. I wonder what those problems were.
This is all of interest to me because I feel money is a big problem in life. But I want to know why. What is it about money that causes these problems. Why does nobody in a corporation agree with the companies actions, yet the company acts as it does? Does money form a network that clumps? Does money communicate negative emotions more efficiently than positive ones?
The first thing I thought I'd try is currency speculation but I didn't think I'd make much money on it, I just wanted an escape from the real world and that seemed like the most assessible option right?
I expect Linden probably has liberal political capitalist leanings but after this probably found it's more difficult than at first thought.
Are there alternative radical philosophical proposals that could implemented in SecondLife? I would much rather see them tested here than elsewhere but of course in order to be tested fully you need separation from the real economy.
I don't suppose we know what's the situation with other games and money?