Oh I just pasted the text without the uuid for my set, am making a hard copy because there is going to be well over 50 textures for the item, each applier will only have one uuid in the script., I will change that to the uuid before making the script for the prim. The prim will be on a seperate linked object. I just need the applier to delete after the person uses it, so it can't be passed around, since the main fun in the project is collecting the appliers in different locations in SL. I can' really go into a lot of detail for it. But the applier will customize a certain prim on a linked prim object.
Sorry if I misrepresented from what I was saying but am new to building my own scripts, I usually do well modding them, but writting one from scratch I am not well versed in. I did look at the dialog link, but from another post you commented in from a google search, I am trying to stay away from menu driven opperations.
My goal is for the user to rez the applier with the object not linked to the object, then touch applier and it sets the texture to the prim it is set for.
Would I have to set a target somehow?
Again thank you for your help. I thought the seperate part would have been linked by an event like if. This also might help out a scrapped script I was working on as well. So I thank you for the knowledge, and your time.
Miz