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brickparatrooper

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  1. I'm making a high dive that falls about 2000m after doing a flip. I've made the animation in Daz Studio and in the animation I have the avatar going the full distance of the drop in the appropriate time it would take to fall such a distance. However when I upload it into game I can't seem to get the animation to go further than 1m below the platform he jumps from. Please keep in mind this is amongst my first animation attempts in game and I am only using a poseball with a script I picked up from the webs (I have also tried it as a standalone animation with no luck) so break down any technical stuff with a nice kid friendly crayon for me please. Also as a side note, I would love if I could end the animation on the ground level in the pool without having to hit the stand button just to return to my place of origin, is this possible? How can I pull it off? Any help/ tips you can give would be much appreciated. ty
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