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jhanajian

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Everything posted by jhanajian

  1. Jenni, I can't thank you enough for this suggestion. I had to try it several times before I finally got it right, but IT IS WORTH IT!!! I made picture tube (if you know what that is) of 12 different snowflake patterns, and stamped them -- at a size of 20 x 20 pixels each onto a 1024 transparent image, and tinkered with the script until I got it right. I'm sure I now have the most magnificent snowfall in all of second life. Many, many thanks to you!
  2. Where do I get the primcontrol hud?
  3. I put the script into a megaprim because I wanted the snowfall to cover the whole 32m x 32m area. I didn't know that you don't have to do it that way. Now i know, and I thank you very much! The .5m diameter sphere is all I need, and it covers that large an area quite well. Gee.... You're a good person to know, Rolig. :matte-motes-smile:
  4. Thanks, Dora. I'll be sure to do that next time. :matte-motes-smile:
  5. Thanks so much for your suggestions, Rolig. I'll keep tinkering with it. I suspect that the large size of the prim does have something to do with the problem as well. I put a smaller (10m) prim in the center of the mega prim to fill up the empty space in the center of the angle cone, and the same script in the smaller prim is behaving quite differently. So, the size of the prim does have some effect. How to compensate is the question. Trial and error all the way! Thanks again.
  6. Sorry, I didn't know the script would come out like this.
  7. Hi. I'm trying to create a 32m x 32m (prim) snowfall particle system. The biggest problem with it is that it looks so weak. No matter what I do, I can't seem to get any velocity to the particles. I want a snowfall that has some oomph to it. Perhaps it's difficult to have oomph in such a large area? I don't know. Any suggestions for this noob would be much appreciated. Here's my snow script: default { state_entry() { particle_parameters = [ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE,"Glitter Snowflakes4", PSYS_PART_START_SCALE, <0.2,0.2, FALSE>, PSYS_PART_END_SCALE, <0.1,0.1, FALSE>, PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_ALPHA, (float)1.0, PSYS_PART_END_ALPHA, (float)0.03, // Production Parameters: PSYS_SRC_BURST_PART_COUNT, (integer)1, PSYS_SRC_BURST_RATE, (float) 0.05, PSYS_PART_MAX_AGE, (float)5.0, PSYS_SRC_MAX_AGE,(float) 0.0, // Placement Parameters: PSYS_SRC_PATTERN, (integer)8, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, // Placement Parameters (for any non-DROP pattern): PSYS_SRC_BURST_SPEED_MIN, (float)3.2, PSYS_SRC_BURST_SPEED_MAX, (float)11.6, PSYS_SRC_BURST_RADIUS, 5.0, // Placement Parameters (only for ANGLE & CONE patterns): PSYS_SRC_ANGLE_BEGIN, (float) PI/2, PSYS_SRC_ANGLE_END, (float) 0.0*PI, // PSYS_SRC_OMEGA, <0,0,0>, // After-Effect & Influence Parameters: PSYS_SRC_ACCEL, <0.0,0.0,-0.2>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNumber() + 1), PSYS_PART_FLAGS, (integer)( 0 // Texture Options: | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK // After-effect & Influence Options: | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) //end of particle settings ]; if ( AUTO_START ) llParticleSystem( particle_parameters ); }
  8. Yes, it is a Chrome browser issue. It worked fine with my Explorer browser. I cleared the Chrome cache, and now it also works fine. Why didn't I think of that? Panic! Thanks for the help, Griffin.
  9. jhanajian

    SL Marketplace

    Help. When I go to the SL Marketplace page online, I no longer see images and info that goes across the page. All I see are links going down the left side of the screen. Everything --Search, Categories, Communities, Featured Items (and images) are all just links running down the left side of the screen. So it's a lot more work to view the items in the marketplace. I just ran a registry cleaner for the first time on my computer. Perhaps that caused a problem.
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