So when I make my object in mesh and then I upload it as a .dae, I usually don't worry about textures until later.
But I ran into a problem which seems quite discerning and am wondering if anybody knows about why when I put my UVmapped texture onto the object, it gives me a bunch of lines.. See for yourself. :/
The link is safe, fyi. Anyway, I uvmapped the object properly, no overlaying no problems with it. I created the object by box modeling and I'm using 3DS Max. Although the program I'm using shouldn't have anything to do with it I would think.
Bug/Problem for Mesh Objects
in Mesh
Posted
So when I make my object in mesh and then I upload it as a .dae, I usually don't worry about textures until later.
But I ran into a problem which seems quite discerning and am wondering if anybody knows about why when I put my UVmapped texture onto the object, it gives me a bunch of lines.. See for yourself. :/
http://s752.photobucket.com/albums/xx163/chineseengineer/?action=view¤t=WhatsWrong.jpg
The link is safe, fyi. Anyway, I uvmapped the object properly, no overlaying no problems with it. I created the object by box modeling and I'm using 3DS Max. Although the program I'm using shouldn't have anything to do with it I would think.
Please help. :<