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Samm Varnish

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  1. So when I make my object in mesh and then I upload it as a .dae, I usually don't worry about textures until later. But I ran into a problem which seems quite discerning and am wondering if anybody knows about why when I put my UVmapped texture onto the object, it gives me a bunch of lines.. See for yourself. :/ http://s752.photobucket.com/albums/xx163/chineseengineer/?action=view&current=WhatsWrong.jpg The link is safe, fyi. Anyway, I uvmapped the object properly, no overlaying no problems with it. I created the object by box modeling and I'm using 3DS Max. Although the program I'm using shouldn't have anything to do with it I would think. Please help. :<
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