*** Notice *** I never actually figured out what was wrong with this but have found that simply using the regular tools in 3DS Max allong with the SLAV Plug-in, a much easier and rewarding path. I know that Mesh is still a bit new but after a few days of research allong with Trial and error I believe I can go far here! I have just started using 3DS Max to being creating models using the Prim Composer script. Everything is fine when in 3DS Max but as soon as I try to upload into second life using a TRG file the Model is warped in the Second life program and usually has a huge Cut on one side and a hole in it.. Why is this happening? I have not found any way to create these models using 3DS Max other than this method and now its messing up behind belief... Any help or advice would be great! Here is a link to the picture of the problem... Model_cut_up