Jump to content

Noddy Absent

Resident
  • Posts

    9
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. TYSVM for all your help. It really helped seeing where I was going wrong. Ended up using texture uuid as the parameters for the listen on dice button. Worked perfectly. Wouldn't have thought it without all of your inputs. Much appreciated!!!
  2. Really good point, Rolig. I'm thinking that I could work on something with (llGetOwnerKey(id)= ..... Thanks for giving me so really good ideas for making this easier and better. Really appreciate all of your time and thoughts. Will have to try to fool around with this tomorrow after work. Thanks so much! Wishing you all a good night
  3. Oh, sorry Ruthven, I read that wrong. I understand what you mean. And I can see your point regarding sim resources for the script clutter. I'll have to figure out a way to get the animations to trigger just the person hitting the button rather than everyone with the hud that has the animations.
  4. That's an interesting idea, Ruthven but I'm thinking that would be more proactive than I want to be. Thank you though.
  5. No, I have each on their own channel so when one is animating their toon a certain way, it doesn't trigger everyone around them to do the same action. The hud does different things. Rolls dice, has a separate button with a lot of animations for RP, ect. But couldn't get around everyone suddenly taking a drink when one hit their hud, so I just assigned each their own channel. This was ok on a small scale but will have to reconsider for a larger group.
  6. The more I look at KT's idea, the more I'm thinking that it will work. I'm going to play with it tonight and see what happens. Thanks so much for the help!!! At least I don't feel like I'm staring a blank piece of paper and not having a clue where to begin
  7. Sorry for any confusion. They're a simple dice hud. High score wins. I've already written the dice and I've gotten around the issue identifying the roller because I've made them individually so it will actually say player's name in chat. My thought is that this is pretty simple scripting and as the RP has expanded to others that I don't actually know (or their ability to script or cheat LOL) So my thinking is that the first few times they'll see what's being "spoken" in local when they use the hud. It will be easy enough to duplicate the information and make it look like its the same hud when in fact the dice are designed to give them an unfair advantage. I've been wondering if there was a way to write a line that would listen on a particular channel for info and if script doesn't hear it, it will speak the warning in local chat? EDIT ::. I'm thinking KT's idea would be ideal. Don't know if I could get that to work where everyone has their own channel so not to animate the whole sim at once but is it possible to have one line dedicated to a shared line with all the huds?
  8. Sorry for any confusion. They're a simple dice hud. High score wins. I've already written the dice and I've gotten around the issue identifying the roller because I've made them individually so it will actually say player's name in chat. My thought is that this is pretty simple scripting and as the RP has expanded to others that I don't actually know (or their ability to script or cheat LOL) So my thinking is that the first few times they'll see what's being "spoken" in local when they use the hud. It will be easy enough to duplicate the information and make it look like its the same hud when in fact the dice are designed to give them an unfair advantage. I've been wondering if there was a way to write a line that would listen on a particular channel for info and if script doesn't hear it, it will speak the warning in local chat?
  9. I've been trying to find a way so that it would be clear if someone was using a different dice hud rather than the simple hud I've created. Ideally, I would like it to state something in local chat saying "that's not the sim hud" or whatever I come up with. EX ::. Sam and Tia are going to roll. Sam uses the hud I made. Tia has made a simple dice script with a higher chance of a high roll and uses that instead of the hud. I want Sam's hud to say in chat that it was not from the right hud. Thanks for any and all suggestions. Very much appreciated
×
×
  • Create New...