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SwiftXShadow

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Posts posted by SwiftXShadow

  1. 1 minute ago, Aquila Kytori said:

    Ooooooooops I forgot to delete the other UV maps in the list . This one will be ok, its designed to use repeating tilable textures http://pasteall.org/blend/index.php?id=48567

     

    I had  intended to explain how to clean up your meshes but .........soon realised it just would not be practical (to many steps involved) for someone who doesn't know Blender basics .

    And if the truth be told it would have been easier and quicker to have redone them from scratch :)

    I tried Sketchup a couple of years ago but because I had already learnt some Blender I wasn't willing to spend the time to understand how it works so never got very far .

    If you want to create meshes for use in SL then you just have to put in the time and learn Blender. If you start with very simple things and stick at it, eventually it will become as easy as Sketchup is to you now.

    And my advice to someone learning Blender is always the same , get a notebook and pen and write the key board shortcuts down etc as you learn them  The very first entry in mine was a rough drawing of a cube with lines ponting to a vertex, edge and triangle, face and polygon. :)

     

     

     

     

     

     

    Is there some mode on blender that basically lets me geometrically draw my shapes, and then drag them into 3d ?

  2. 23 minutes ago, Aquila Kytori said:

    As mentioned above Sketchup is not ideal for creating mesh for SL.

    The "model"  mesh was imported into Blender as 16 separate objects and the "Physics" mesh 9 objects.

    Rule number one for physics states that each mesh object must have its own corresponding physics mesh object. !

    After joining,  cleaning up, removing excess materials (8 max for SL), UV unwrapping and redoing the physics mesh......you can find the visual mesh here  http://pasteall.org/blend/index.php?id=48565

    and the physics mesh here : http://pasteall.org/blend/index.php?id=48566

    Important, This Physics mesh is not designed to be Analyzed.

    In the physics tab of the mesh uploader load up the Sketchup_PHYS mesh and don't touch any of the other buttons found there ! ! !

    When rezzed and edited so that the Physics Shape Type is prim the LI should be 2.

     

     

     

    thats insane form 30+ to 2 prims, how on earth did u do that and how long did it take you to do it? Is there some youtube tutorial that would explain how to do what you just did with bender? 
    I find it really easy to draw up stuff with sketchup and then maybe i could learn to fix it up with blender like you did.

    I did however notice that the textures do not work anymore, probably because on sketchup i had it set which parts are different pieces for textures but whatever u did reset it. I do know it is somehow possible to do that thing too with somehow setting texture type or something on blender lol.

  3. 23 hours ago, Aquila Kytori said:

    hi :)

    Your simplified Physics model should have worked (unless somhow it got rotated and or scaled differently along the way).

    The faces at the "door" opening that join the interier to the exterier walls could have been deleted.

    If you like you could import both your visual mesh and physics mesh from sketchup to Blender then save that file and upload it to http://pasteall.org/blend/.

    Then paste the new URL (its the same but with 5 numbers at the end) here and i will take a look at it fo you .

    this is the model of it, it has a few changes from the original namely i deleted 2 of the walls
    http://pasteall.org/blend/index.php?id=48562

     

    and this should be the physics

     

    http://pasteall.org/blend/index.php?id=48563

  4. 4 minutes ago, Chic Aeon said:

    Your physics file is WAY too complex for SL and I have no idea how you might go about making one in Sketchup that would work. 

    The bottom line :D  which you might have guessed by now is to abandon Sketchup and go to another 3D program. Most folks here use Blender because it is A. Free, B. Well supported, C. Free LOL and a few of us because it is open source and we like that idea.

    There are tons of tutorials on the web for Blender. Not all (only a few) are for things we can use in Second Life.  So should you decide to learn Blender, I made some starting videos that are JUST for Second Life (and Opensim) and hopefully they will help a lot. The start at the VERY beginning and continue on into house physics. 

    The are here: https://www.slartist.com/browse-the-tutorial-chic-videos-1-date.html    They are published like a blog so the earliest starting videos are at the end but they are numbered. You want the ones with the BLENDER icon on them. The others are for prim building.

    And we DID all start where you are and many of use remember well the angst and hair pulling while learning (and still learning).

    Your screenshots were just the kind of thing we need to help here on the forums. So you got that part down. Along with starting to learn from scratch (a house is NOT the place to start LOL) I suggest just reading the posts in the MESH forums -- even if you don't understand them at all. 

    I read them all five years ago and while they didn't help with what I was doing at the time, I did REMEMBER seeing things on problems that I encountered later --- and that helped in its own way. Also when you have a specific problem you can use the forum search  to perhaps find an answer.

     

    BUT you will find almost nothing on Sketchup so time to switch software. :D

     

    I actually have blender because the video where i learned to use sketchup said to export the file in sketchup and then import with blender and save with blander and use the blender file for sl.
    But blender looks way too complicated...

    Also not trying to make a house, what i want is that piece u see there, its an addon to a club building. So that thing i have there is really the finalized object

  5. 1 hour ago, anna2358 said:

    The lines show you where Sketchup has divided the wall into triangles.  In SL everything is made of triangles (tris), the simplest flat 2D object.  Most 3D modellers use Quads to model, basically a quad is a plane with 4 corners, so you see people talking about Quads and Tris.  Each Quad gets split into 2 Tris for SL.

    The back wall you can see is a rectangular object, each face made of 2 tris.  But the curves are made of a number of quads, each face now 2 tris.  In all your mesh contains 320 triangles, and that is actually quite good.

    However, some of them, the ones on the top of the wall, for instance, are very small (see the 3 Black Dots - error markers - that's the reason it will not let you upload it), and SL hates small triangles, because they take a lot of computing power to work out.

    From where you got to, press the 'Calculate weights and fee' button, and show us what it says.  The 3 numbers next to the fee are the interesting ones.  Simplifying a lot: Download is the cost of copying your mesh to a viewer - number of triangles is important here; Physics is an estimate of how hard it is to work out if some other object has hit yours, this is where the shape and size of the triangles matters; and Server is how much resources the Sim Server has to expend to rezz the object. Land Impact is just the highest one.

    As this is low poly already (320 tris)  your problem is going to be physics.  So you need to find a way to make much simpler physics model, one without those tiny tris on the top of the wall.  One way would be to take this collada (.dae) into Blender (it's free, but a massive learning curve for you) and strip the mesh down to just the outside faces of the wall, possibly halving the number of faces too, and then using that as physics.  But this is definitely going to be hard for you without some Blender experience - there are great video turtoials though, I can recommend Chic Aeon's (search that name).

    AND I should add, we all started where you are.  It is possible to learn this stuff, even if we are not all as talented as Chin, Chic and Klytyna.

    If i try to calculate as it is then i get an error msg like so.
    Error.PNG.89ee90937712585ca61fe8e81534d359.PNG

     

    If i click analize first and then choose quality preview it will go through and look like this. When i bring it to SL and make it into a prim so the physics work, then it turns into a 36 land impact

     

    Analize.PNG.63ceb845bfdbf787f01e18eb721a60e6.PNG

    I already did try to make a physics file which looks like this

    Phsycis.thumb.PNG.a07eb182dd201c05f4581be221a3154b.PNG

     

    But when i use it, then it looks like this as if everything is a giant box. Analzing does not make it any better

     

    5a394311ceb72_Physicsfile.PNG.0842c0d09331fb408d33f31222170fe1.PNG

     

    Error.PNG

  6. 10 hours ago, Chic Aeon said:

    There are two answer to your question :D.

     

    Choice #1 -- they are making very C***y mesh that falls apart viewing because of very bad LODs. And possibly their mesh has no physics (can't rez inside the house, walk through walls etc.

    Choice#2 (MUCH BETTER) is that they actually know what they are doing. LOL. I have never used Sketchup but do know it has LOTS of problems uploading to SL (and other platforms). I suspect that your curved wall that LOOKS like a simple curved piece is ACTUALLY made up of many smaller pieces (too many) and is causing part of the land impact issue.

    The other thing is that you need to learn how to upload ANY model (not just sketchup) and that has to do with choosing (or making) LODs for the different distances of viewing and the settings people have chosen in their viewer. There is also a BIG physics issue and that could be the "cost" of your model.

    For more help you need to give us more info such as a screenshot of the uploader window with the costs of each of the areas, a screenshot showing the ACTUAL number of vertices used in your model (I am assuming there is a way to see that in Sketchup). 

     

    I would guess that your model should come in between 5 and 7 land impact with good LODS and correct physics. Just looking at the picture and of course SIZE makes some difference but that looks fairly small. 

     

    We are happy to help but there isn't enough info so far. 

     

    I am so new at this i dont even know what this means "For more help you need to give us more info such as a screenshot of the uploader window with the costs of each of the areas, a screenshot showing the ACTUAL number of vertices used in your model"

    but when u  were talking about curved wall it did seem wierd on SL, when i put the physics in the curved walls have a LOOOOT of lines that i never seen before and i dont know how to remove them. Is there some other program that is easy to learn and i can make simple stuff like this except better with like 3-6 prims.

    Untitled.png.46296a0145cc5838d8d4115b83a122c5.png

  7. I am trying to make something really simple with Sketchup, i know it is far from an optimal tool but i want to make a simple thing, yet it ends up coming with like a 36 land impact! I have seen on sl marketplace people making full houses or other things for 1-5 prims yet i make something this simple for liek 36.
    I would upload the save file of what i made so you guys can look closer what i do wrong, but it wont let me upload a .dae file

    Untitled.thumb.png.924572ce0d88b14fbeccc1f9f4f4263c.png

  8. I have no clue where to post this, but i have a small problem. 

     

    Sometimes my videos stop on their own and i have to restart them, the dvd player has a jumping forward option but when i start the movie from the start my video like srtarts buffering from the beginning.

     

    Like i cant jump back to where i was watching before because it has to buffer it agian. But with exact same situation my gf can still jump forward to where we left off, it does not start buffering the whole move all over for her agai

    My moive on the other hand like has forgottan everything it had buffered.

     

    How do i fix this? How do i make it that my computer wont so to say forget what it had buffered.

  9. I bought a TV today (This https://marketplace.secondlife.com/p/VEA-LCD-Flat-TV-Ambilight-Backlight-Youtube-Television-Movies-Shoutcast-Radio-Videos/900171)

     

    I kinda got it working but i cant watch any movies or videos on it.

    I can see the TVs menu, flip through it, but if i try to open anything form youtube, any movie or anything, then i just get a black screen. Dosnt matter how long i wait nothing happens.

     

    My on the other hand my girlfriend can see movies and videos just fine from it.

     

    We both use phoenix viewer, so i dunno what to do to make it work for me.

  10. ___________________________________________________________________________________________________

    I saw this in the answers section...Worth a go...

     

    I have an Asus N53S 6Gb / 1080 laptop with 540M and Phoenix failed to detect Nvidia GPU.

    My solution: download 540M graphics driver and utilities from nvidia website.

    http://www.nvidia.com/object/notebook-win7-winvist​a-64bit-280.26-whql-driver.html

    Then change nvidia setting (control panel) from 'let program decide' to 'always use nvidia' or something like that. I changed nothing in the phoenix preferences.
    All works like charm now, no problems anymore.

     

    Here is the whole thread...might be some helpful info there.  http://community.secondlife.com/t5/Technical/how-to-fix-nvidia-s-optimus-to-recognize-second-life/qa...
    ___________________________________________________________________________________________________



    k thx that fixed it, changing the nivida settings from auto to nivida only.
     can run the game now on ultra with like 30-40 FPS in the most populated prim filled place.
    even maxed out my draw distance

     EDIT: ou sry, i had starcraft 2 open to when doing this, so i closed it now 40-50 fps x.x

    thats just wrong... it was on LOW before and 5-8 FPS... now ultra 40-50 x.x

    :D

  11. _____________________________________________________________________________________________________
    I have the same graphics card and with some of the viewers I have to pull up the Nvidia control panel and toggle the threaded optimization (I think that is what it is listed as, sorry, not in front of my home lappy at the moment) to auto or off...making sure it is pointing to the viewer I am using.  For some reason when it is set to On, it taxes the hell out of my CPU usage and slows me way down.  May or may not help...just something to try.
    _____________________________________________________________________________________________________

    yea, sl cant bring my CPU even over 20%

    Actually, i tryed running Batman Arkham City, Starcraft 2, League of legends (in a custom game) and SL all togeter

     

    ALL the games exept SL ran smoothly with no problems what so ever, they could hardly bring my CPU over 50% while running simultaneously.

  12. havet tryed firestorm because i dont really like it.

    And i can try wireless but i highly doubt it is internet, because it isnt lag like if i click somewhere it has a delay, it simply isnt smooth at all. More like spiky

     

     

    EDIT: it feels like basically try playing Crysis with a low end computer and thats the kind of a lag it is, and internet isnt needed to play it!

    Just saying what it feels like, i am no expert ofcourse, so jsut guessing , i can try with Wireless and even Cable later

  13. ummm yes and no.

    Its not cable, but i have a plugin internet.
    As in pluging internet stick >.>

    and it isnt internet lag, its screen lag, like even if i wait 30 mins for EVERYTHING to rezz, it is slow when i move around or look around.

    U know slow like for example if i played even a high end game on a weak system computer but the game runs really slow. It is same with SL it isnt internet lag!

  14. Even on Mid settings it laggs A LOT
    And i wanst in some populated area, i was in a small house that is floating high high in th sky with nothing around it.

    plus 2 ppl next to me!

    i am running phoenix viewer

     

    here are the specs that SHOULD be for Second life recomanded and MINE under it

     

     CPU
    Recommended: Pentium 4/Athlon XP or better
    I have: Intel(R) Core(TM) i7-2630QM CPU                                      PASS
    @ 2.00GHz

    CPU Speed
    Recpmmended: 1.5 GHz (XP) 2-GHz (Vista)
    32bit-bit (x86) or better                                                                     PASS
    I have: 2.0 GHz Performance Rated at: 5.00
    GHz

    RAM
    Recommended: 1GB                                                                      PASS
    I have: 8.0 GB

    OS
    Recommended: Windows XP or Vista
    I have: Microsoft Windows 7 Home Premium                                   PASS
    Edition Service Pack 1 (Build7601), 64bit

    Video Card
    Recommended: With windows XP [NIVIDA
    GeForce 6600 + / ATI Radeon X800 + ]With
    Vista [NIVIDA GeForce 7600+ / ATI Radeon                                     PASS
    1600+]
    I have: GeForce GT 540M

    Features
    Recommended features of your Video Card
    Video Ram: Required 128, I have 4.0 GB
    3D Required: Required  Yes, I have YES
    Hardwere T&L: Required YES, I have YES
    Pixel Shader version: Required 2.0 I have 5.0
    Vertex Shader Version: Required 2.0 I have 5.0

  15. I have 2 questions

     

    First how do u run? i was told that u press Ctrl + R for always run but isnt there a butten to run for a little?
    Like in most games u hold Shift and your character runs untill u let go of it.


    Second i want to buy a new AO i like everything in the AO pack exept the flying, but i have my old flying that i really like
    is it possible for me to buy the new one somehow take out their flying and isntad add the animations of the flying i like?

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