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thedoctor2

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  1. I need a script that is capable of rezzing different items from a menu (one at a time) and when a second object is rezzed it deletes the first one thanks
  2. I need a script that can go in a HUD menu and derez a seperate object. I know i need to use start_param and in the listen event call die, but i dont know how. Much appreciated. Also is it possible to make it work over different regions, i.e. i could be in one region and derez my object thats in another.
  3. This is a follow up question to my previous one, TARDIS HUD scripts???, if i have a dialog menu script and i put the line of code to rez an object 1 do i need to put the object i want to rez in the object with the script and 2 is there a way of putting more than one object in, maybe with a more complex code that can distinguish between the two different objects and rez the right one????
  4. So if i wanted it to rez an object i would have to replace //do something with what exactly Could you email me on lbryant2708@gmail.com
  5. On an ipad cant format sorry
  6. Im currently building a classic fully functional tardis, but i am no good with dialog menus so far ive nearly got the flight systems working etc and the mat/demat functions for the exterior but i need a dialog menu for the HUD. It needs to have things like summon, demat, cloaking, defences and so on as options. Ive found the basic script on SL wiki but i dont know how to make it do anything, at the moment you just click a button and nothing happens. HELP NEEDED ERGENTLY. Here is the script: list colourchoices = ["-", "Red", "Green", "Yellow"]; string msg = "Please make a choice."; key ToucherID; integer channel_dialog; integer listen_id; default{ state_entry() { channel_dialog = ( -1 * (integer)("0x"+llGetSubString((string)llGetKey(),-5,-1)) ); } touch_start(integer total_number) { ToucherID = llDetectedKey(0); llDialog(ToucherID, msg, colourchoices, channel_dialog); listen_id = llListen( channel_dialog, "", ToucherID, ""); llSetTimerEvent(60); //HERE WE SET A TIME LIMIT } listen(integer channel, string name, key id, string choice) { if (choice == "-") { llDialog(ToucherID, msg, colourchoices, channel_dialog); } else if (choice == "Red") { //do something llListenRemove(listen_id); //HERE WE ARE BEING RESPONSIBLE } else if (choice == "Green") { //do something llListenRemove(listen_id); //HERE WE ARE BEING RESPONSIBLE } else { //do something else. llListenRemove(listen_id); //HERE WE ARE BEING RESPONSIBLE } } timer() { //TIME’S UP! llListenRemove(listen_id); llWhisper(0, "Sorry. You snooze; you lose."); llSetTimerEvent(0.0); //Stop the timer from being called repeatedly } }
  7. Its a special kind of script that allows you to link a door to a larger build as long as its not the root prim, then all you do is link the lever to the door
  8. I'm building a functional tardis and so far I'm almost done with the interior, but one script I can not find or figure out is the exterior materialisation/dematerialise
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