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Asha Arida

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Posts posted by Asha Arida

  1. Hello! I have a simple request. I'm looking for someone to make an Avatar 2.0 skin for me that simulates the 'seams' you might see on an android body. I have a pattern in mind I can show you in-world, but it would be similar to this: https://marketplace.secondlife.com/p/Android/4460353 all I need are specular maps and bump maps, that way I can apply the lines over whatever skin I'm using at the time.


    I've scoured the marketplace and have not found anything that I liked, so I thought I'd get a custom job done. Thank you!

  2. I'm looking to commission a custom utilizator skin (avatar 2.0). Its pretty unique, but doable. It'll probably be a lot of work because its not your typical skin.  I'm willing to pay handsomely for it. Does anyone know someone who makes custom skins? IM Asha Arida for details or reply here.

  3. I'm aware that the last prim you select in a linkset before linking becomes the root. But as far as I can tell, any other prims seem to have arbitrary link numbers, no matter which order I link them.


    How can I set specific link numbers to each prim? I need this because I have an object with several scripts that talks to specific prims (specifically targeted to link numbers to avoid cross talk)

  4. parsedBaseColor is set outside the loop before it runs. Thanks for the tip though; I updated faceNum but as you suspect it's still seeming to ignore sculpts. I think my problem is in this block:


                        if(parsedType == "7") //If type = sculpt                    {                        llSetLinkPrimitiveParamsFast(primNum, [PRIM_COLOR, ALL_SIDES, (vector)parsedNewColor, alpha]);                    }

     But I really don't know

  5. Oops! the parse function was so simple I forgot to add it.

    string parse(list in){    string out = llList2String(in, 0);    return out;    }

     All it does is remove the alpha from the color vector that llGetPrimParams returns. Anyway the problem is parse() works fine for prims that are not sculpts. But as soon as it hits a sculpt, the llSetPrimParams function doesn't work. It doesn't crash, but the function doesn't appear to do anything.

  6. I seem to be hung up on this if statement. I need to do the following:

    if(prim at link# is a sculpt)

    do X


    do Y


    Essentially I have a script that says "If the color of face a on prim b is color c, change it to color d". However, since sculpts (as far as I can tell) only have 1 face, I need to change the syntax of the command to include ALL_SIDES. My loop looks like this:

            while(primNum > 0)
                integer faceNum = (llGetLinkNumberOfSides(primNum));
                while(faceNum >= 0)
                    compareColor = llGetLinkPrimitiveParams(primNum,[PRIM_COLOR, faceNum]);
                    parsedCompareColor = parse(compareColor);
                    primType = llGetLinkPrimitiveParams(primNum,[PRIM_TYPE]);
                    parsedType = parse(primType);
                    if(parsedBaseColor == parsedCompareColor)
                        if(parsedType == "7") //If type = sculpt
                            llSetLinkPrimitiveParamsFast(primNum, [PRIM_COLOR, ALL_SIDES, (vector)parsedNewColor, alpha]);
                            llSetLinkPrimitiveParamsFast(primNum, [PRIM_COLOR, faceNum, (vector)parsedNewColor, alpha]);

     The other prims change fine but if it hits a sculpt prim, it does nothing. As far as I can tell, it gets into the loop but setprimparams doesn't seem to want to change.

  7. Rotating a prim along the X, Y, or Z axis is easy. My question is how do you rotate a prim along a non-standard axis? An example I'm thinking of might be a wing flapping or a door swinging open. These do not rotate along the center but instead the edge of the prim.


    I imagine there's a fair amount of math involved, and if so what is it? Or is there an easier way to do this that I'm just not seeing?

  8. This is the strangest bug I have ever seen. Whenever I type in local chat (channel 0) on my home sim (Kaunis), nothing happens.  The text does not appear in the local chat window, or my chat logs, and no one can hear me. If I visit another sim I can chat just fine. This is group owned land, and the first time I've seen this issue as I've been here for months.

    • I don't have RLV blocking my chat
    • I tried Firestorm and Metabolt with the same result; the issue must be on the sim
    • I can chat on any other channel (2, 3, 4, -1, etc) and it goes through if I have a listen script output to local.
    • My landlady has no idea, and filed a support ticket for them to reset the sim
    • /0 doesn't work either
    • I am not banned on the parcel I rent
    • If I go to another sim, I can type just fine in local
    • I don't know what more information I can provide here


    Edit: The box is unchecked....However doesn't it only apply for avatars outside the parcel? I can't speak to people inside the parcel while I'm sitting on that same parcel. Additionally, other people have no problem speaking in local, it's just me.

    Edit: Just checked, I am not on my own block list. Besides, that would mean I would have blocked my chat on every sim instead of just one.

    Final edit: The problem resolved itself. I don't know what happened or what changed so I can't pinpoint the cause. Very strange...

  9. I'm trying to write a script that will take the output of llGetPrimitiveParams, and transfer it to another object. So far my script looks like this:

    1. Store output of llGetPrimitiveParams in a list

    2. llDumpList2String params

    3. llSay string params

    4. Receiving object listens for params

    5. llParseString2List on params


    The problem here is that llParseString2List does not preserve data types (every item in the list becomes a string), so when I run llSetPrimitiveParams in the new object with list params it chokes with an error.

    How can I preserve data types and transfer primitive params from one object to another?

  10. For example, lets say I want to do a search for the keyword "neko". I get a lot of results. If I was able to remove the word "demo" from the results by searching for "neko -demo" I could narrow my search dramatically. Is it possible to remove items with certain words from my  search results?


    I would like to point out xstreetsl 's search supported this functionality, so you could type "neko -demo" and get all the neko stuff with no demos.

  11. If a friend and I explicitly asked for IM logs between each other, would SL provide them? How long does SL keep IM logs on their servers?


    Edit: Since I can't figure out how to reply, thanks for answering you guys. I had lost some RPs with my friend during a hard drive crash and I was hoping there might be some way to salvage them from LL...but I didn't really expect them to fork them over so easily.

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