To say that I'm frustrated is an understatement. Why on earth would one viewer, Catznip render rigged mesh correctly at various detail levels on various computers with vastly different hardware configurations? (AMD, NVIDIA, INTEL) However when upload the mesh on the standard client, phoenix, and firestorm and so on it encounters random weighting issues. For example the right arm's weights are partially ignored, or it displays correctly in preview, but as soon as you attach it to the AV it fails dismally. Or issues are completely random and do not make any logical sense. I havegone as far as ensuring that UVs are completely symmetrical, downgraded OpenCollada from 1.4 to 1.2, nothing, re-applied skinning, used the default rig and so on… Why is it that Catznip pulls this off flawlessly and others not? (http://wiki.catznip.com/index.php?title=Catznip_Second_Life_Viewer) (I will upload screenshots later)