
Andy Greenstein
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Nova Convair wrote: 7000 L$ a week is not 28000 L$ a month but approx. 30300 L$. (how many weeks has a year hmmm?) That is a little below 125 US$ but of course you can't make any money at that rates, but loose a bit. So a big landowner either gets a rebate or has quite a number of grandfathered sims to keep things in the plus. I'd be interested too in how that works. Good point. Thanks for the reply.
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Loco Mycron wrote: I bought my Homestead Sims back in 2007 / 2008. At that time the monthly tier was $75 / month. A few years later, the monthly tier went up to $95/ month for the people who were paying $75 and new buyers after that time had to pay $125/ month. The same tier rates apply today. The term used for the regions which are old enough to incur the lower tier rate are called “Grandfathered”. When Homestaed Sims were priced at $75/ month - they only had 1875 prims available. When the cost went up -the prim allowance increased from 1875 to 3750. Ah, that makes sense. My account
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Particle system is not "attached" to prim
Andy Greenstein replied to Andy Greenstein's topic in LSL Scripting
Ah, it was the particle burst radius. It was set to .5 and when set to 0 it lines up perfectly. Thank you all for the help! :matte-motes-big-grin: -
Hello everyone. I recently modeled a coffee cup in Blender, got it textured and decided I wanted to add a bit of steam to it. After walking around the Particle Laboratory learn a bit I came across a free steam particle script. I've altered it to be just how I want it, however I am running into an odd problem and I have no idea how to fix it. As you can see (hopefully), my steam particle isn't originating from the coffee cup. I've tried adding the script into the contents of the entire cup, and I've tried adding the script to the contents of each individual part of the cup with no luck
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How do I shade textures like this?
Andy Greenstein replied to Andy Greenstein's topic in Building and Texturing Forum
Oh LillyBeth! I'm sorry I missed your comment. Thank you so much! This is exactly what I was looking for. I had a general idea this is what was happening, but didn't know where to begin with it. You have helped me out a LOT. I just saw this post and I need to get to bed, but I will be messing around with this more tomorrow. Thank you again so much. :matte-motes-big-grin: -
Reload media prim homepage on click
Andy Greenstein replied to Andy Greenstein's topic in LSL Scripting
Hey thanks for the link. This is all way above me head to be honest, haha. I think I am going to have to give up on this one for now maybe. I really have no idea what I am looking at. EDIT: Got it! Because they are linked, I just needed to put the script into the linked object. The problem was that llSetPrimMediaParams(0 should have been llSetPrimMediaParams(2. I found that here on the wiki. I'm not even sure what that is or what it means, I just tried it and it works perfectly now. Is it just like an id? So llSetPrimMediaParams knows which function to execute? Thanks again -
Reload media prim homepage on click
Andy Greenstein replied to Andy Greenstein's topic in LSL Scripting
Thank you very much! I think I got the script working, but the problem is, I have 2 prims linked. I need to touch 1 prim (the TV frame) and have the other prim (the TV screen with the media face) execute the command. Is this possible? When I just try to put the script in the linked object, it doesn't work. The little clicky finger pops up when I hover over the frame, but when I click, it does nothing. Or maybe my script is not correct. I'm very new to scripting (this is my first script) so that is a possibility. default{ touch_start(integer total_number) { llSetPrimMed -
Hello everyone. I'm creating a web based television and I am having a bit of trouble. I currently have 2 prims for the television linked. 1 is the actualy TV screen with the media on the front face, and the other is the frame. What I'm trying to do is have the homepage reloaded on the media prim when I click the frame of the television. It doesn't neccesarily have to be menu driven or anything. The llLoadURL only seems to open the webpage in the external browser.
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Hey everyone. I was just wondering if there are any settings I should be changing around in order to get a better TV viewing experience. I have a great television in game that works flawlessly, although I've noticed with certain streams it can look choppy, or a bit laggy (I would call it a stutter or micro stutter). It's just enough to be annoying and distract me from the movie or TV show. I run SL just fine on max settings so I've tried to turn everything to LOW to see if that helps but it doesn't seem to make much of a difference. I have my bandwidth set to 3000 and I've tried 1500, 10
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Border around image of product for sale
Andy Greenstein replied to Andy Greenstein's topic in Building and Texturing Forum
Thanks everyone! This was exactly what I was looking for. I've got some basic thing going on now, but this should help me take it to the next level. -
Hello everyone. I've made myself some items I'd like to offer for sale, and I'd like to be able to place a border around images of them with text information on the product like it's name, price, land impact etc (hope someone knows what I'm talking about). What are these called? I'm trying to look up techniqes and tutorials to improve the ones I am making. I'm trying to make the text look better and what not.
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How do I shade textures like this?
Andy Greenstein replied to Andy Greenstein's topic in Building and Texturing Forum
Chic Aeon, I somehow missed your message. This is exactly what I was thinking. You can see that the shadows don't conform to an actual light source. "So EITHER the object was mapped (assuming this is mesh and not a prim build) so that each face took the WHOLE 512 texture (that would be done in a 3D program)" This is what I am interested in doing. Right now my textures look bland and odd because of the way the faces are just overlayed one large texture. I'm trying to get each face to map the whole texture but I can't figure it out in Blender. I'm not even sure if it's possible. I -
How do I shade textures like this?
Andy Greenstein replied to Andy Greenstein's topic in Building and Texturing Forum
Ah yes, I've actually started messing with that. I'm going to keep playing with it to see what I can get. Is there any way to display the texture on each face independently in Blender? Right now my mesh looks unrealistic because it looks like one solid object when there should be seperations like you would find in real life.