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IndigoWraithe

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  1. when i was ready to export, i activated all layers, selected (with B and drag) the armature, my LOD models, physics shape, and the base avatars, hit R Z 90 to put it back in the correct position and hit enter. I didnt select all with A because that would have selected the lights and cam etc, and offset the center point. I don't know what you mean by apply scale, since I am still mostly a Blender Novice learning as I go along. was I supposed to apply scale or not apply scale? I would happily send you the file, but since I don't have a file dump place, it'd have to be through email. If that is alright with you, please IM or PM me with your email, and I will send the file. If you can help me locate the problem, I will be eternally grateful. Thanks for the help, Ashasekayi, I appreciate it. On a side note, I watched your tutorials on youtube to get me started with rigged mesh, so thanks for that as well. ^__^
  2. Hello. I am having issues with my rigged mesh. I created the model in blender 2.49, rigged it using the file I downloaded from the Standard Sizing package. It has all 21 necessary bones + skull, toes and eyes (not sure if deleting them helps or not). In Blender, it bends and folds as I expect, but when I import it, the thing is mangled to hell. Only the right arm is correct. To run you through my process, I started working on the model in one file. After getting it all worked out, I append linked the model into the file that held the armature and used a script to copy bone weights. I still had to do some weight painting to tweak the bone heats, so I did rotate it around the z axis in order to take advantage of x-mirroring, but I rotated it back before exporting for Collada.I preserved the original T pose as well. My model, the base avatar and the armature are all on different layers (though I doubt that has any impact, I just want to be thorough in my explanation). Now, I have heard many conflicting things about export and upload, so I tried several different suggested methods. Firstly, using collada export 1.31 does nothing for me, so I tried 1.4 version with [triangles] [selection only] and [apply modifiers] ticked as was suggested in this thread. I get a nice model, but no bone weights. I am unable to tick [include skin weight] in the upload box. Finally, I heard that blender 2.63 has a compatible collada exporter, so I downloaded that version, loaded up my files and used the exporter. I get a nice model, and can tick the [skin weight] box in the uploader, but the mesh gets crazy mangled as I mentioned above. Out of curiosity, I deleted the unnecessary vertex groups and tried again, but that time, skin weights caused the model to turn on its side. Also, I am attempting to upload in the Firestorm Viewer 4.01.27 if that makes a difference (I've heard conflicting accounts). Any help would be greatly appreciated. I have searched through several threads, used google, and tried to figure things out on my own to no avail. Thank you in advanced.
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