xertz3173
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Posts posted by xertz3173
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yaa..it work after reset xform :matte-motes-sarcasm: thank you
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i upload your dae file u upload here and i no clicked "Analyze" and set to prim is blue
and i do myself the mesh and two plane..no clicked "Analyze" and set to prim is red . lol
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Hi Maniac Choche i attach them together and upload to aditi...i check the "render metadata-physics shapes
the physics plane is red color somthing i do wrong ? http://puu.sh/1yUoU The screen shoot here
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Hi Drongle McMahon .here the Physics plane collada (dae)file<?xml version="1.0" encoding="utf-8"?><COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0"><asset><contributor><author></author><authoring_tool>FBX COLLADA exporter</authoring_tool><comments></comments></contributor><created>2012-12-09T06:07:24Z</created><modified>2012-12-09T06:07:24Z</modified><revision></revision><title></title><subject></subject><keywords></keywords><unit meter="0.025400"/><up_axis>Z_UP</up_axis></asset><library_geometries><geometry id="Plane001-lib" name="Plane001Mesh"><mesh><source id="Plane001-lib-Position"><float_array id="Plane001-lib-Position-array" count="12">-83.284119 78.615768 0.462189-83.284149 -78.615768 0.462189-83.284088 78.615768 156.550232-83.284119 -78.615768 156.550232</float_array><technique_common><accessor source="#Plane001-lib-Position-array" count="4" stride="3"><param name="X" type="float"/><param name="Y" type="float"/><param name="Z" type="float"/></accessor></technique_common></source><source id="Plane001-lib-Normal0"><float_array id="Plane001-lib-Normal0-array" count="18">-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000</float_array><technique_common><accessor source="#Plane001-lib-Normal0-array" count="6" stride="3"><param name="X" type="float"/><param name="Y" type="float"/><param name="Z" type="float"/></accessor></technique_common></source><source id="Plane001-lib-UV0"><float_array id="Plane001-lib-UV0-array" count="8">0.000000 0.0000001.000000 0.0000000.000000 1.0000001.000000 1.000000</float_array><technique_common><accessor source="#Plane001-lib-UV0-array" count="4" stride="2"><param name="S" type="float"/><param name="T" type="float"/></accessor></technique_common></source><vertices id="Plane001-lib-Vertex"><input semantic="POSITION" source="#Plane001-lib-Position"/></vertices><polygons count="2"><input semantic="VERTEX" offset="0" source="#Plane001-lib-Vertex"/><input semantic="NORMAL" offset="1" source="#Plane001-lib-Normal0"/><input semantic="TEXCOORD" offset="2" set="0" source="#Plane001-lib-UV0"/><p>0 0 0 1 1 1 3 2 3</p><p>3 3 3 2 4 2 0 5 0</p></polygons></mesh></geometry><geometry id="Plane002-lib" name="Plane002Mesh"><mesh><source id="Plane002-lib-Position"><float_array id="Plane002-lib-Position-array" count="12">83.284111 78.615768 0.46218983.284157 -78.615768 0.46218983.284081 78.615768 156.55023283.284126 -78.615768 156.550232</float_array><technique_common><accessor source="#Plane002-lib-Position-array" count="4" stride="3"><param name="X" type="float"/><param name="Y" type="float"/><param name="Z" type="float"/></accessor></technique_common></source><source id="Plane002-lib-Normal0"><float_array id="Plane002-lib-Normal0-array" count="18">-1.000000 -0.000000 -0.000000-1.000000 -0.000000 -0.000000-1.000000 -0.000000 -0.000000-1.000000 -0.000000 -0.000000-1.000000 -0.000000 -0.000000-1.000000 -0.000000 -0.000000</float_array><technique_common><accessor source="#Plane002-lib-Normal0-array" count="6" stride="3"><param name="X" type="float"/><param name="Y" type="float"/><param name="Z" type="float"/></accessor></technique_common></source><source id="Plane002-lib-UV0"><float_array id="Plane002-lib-UV0-array" count="8">0.000000 0.0000001.000000 0.0000000.000000 1.0000001.000000 1.000000</float_array><technique_common><accessor source="#Plane002-lib-UV0-array" count="4" stride="2"><param name="S" type="float"/><param name="T" type="float"/></accessor></technique_common></source><vertices id="Plane002-lib-Vertex"><input semantic="POSITION" source="#Plane002-lib-Position"/></vertices><polygons count="2"><input semantic="VERTEX" offset="0" source="#Plane002-lib-Vertex"/><input semantic="NORMAL" offset="1" source="#Plane002-lib-Normal0"/><input semantic="TEXCOORD" offset="2" set="0" source="#Plane002-lib-UV0"/><p>0 0 0 1 1 1 3 2 3</p><p>3 3 3 2 4 2 0 5 0</p></polygons></mesh></geometry></library_geometries><library_visual_scenes><visual_scene id="RootNode" name="RootNode"><node id="Plane001" name="Plane001"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><instance_geometry url="#Plane001-lib"/></node><node id="Plane002" name="Plane002"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><instance_geometry url="#Plane002-lib"/></node></visual_scene></library_visual_scenes><scene><instance_visual_scene url="#RootNode"/></scene></COLLADA>Here my mesh model Collada (dae) file<?xml version="1.0" encoding="utf-8"?><COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0"><asset><contributor><author></author><authoring_tool>FBX COLLADA exporter</authoring_tool><comments></comments></contributor><created>2012-12-09T06:07:24Z</created><modified>2012-12-09T06:07:24Z</modified><revision></revision><title></title><subject></subject><keywords></keywords><unit meter="0.025400"/><up_axis>Z_UP</up_axis></asset><library_geometries><geometry id="Box001-lib" name="Box001Mesh"><mesh><source id="Box001-lib-Position"><float_array id="Box001-lib-Position-array" count="24">-78.740158 -78.740158 0.00000078.740158 -78.740158 0.000000-78.740158 78.740158 0.00000078.740158 78.740158 0.000000-78.740158 -78.740158 157.48031678.740158 -78.740158 157.480316-78.740158 78.740158 157.48031678.740158 78.740158 157.480316</float_array><technique_common><accessor source="#Box001-lib-Position-array" count="8" stride="3"><param name="X" type="float"/><param name="Y" type="float"/><param name="Z" type="float"/></accessor></technique_common></source><source id="Box001-lib-Normal0"><float_array id="Box001-lib-Normal0-array" count="108">0.000000 0.000000 -1.0000000.000000 0.000000 -1.0000000.000000 0.000000 -1.0000000.000000 0.000000 -1.0000000.000000 0.000000 -1.0000000.000000 0.000000 -1.0000000.000000 0.000000 1.0000000.000000 0.000000 1.0000000.000000 0.000000 1.0000000.000000 0.000000 1.0000000.000000 0.000000 1.0000000.000000 0.000000 1.0000000.000000 -1.000000 0.0000000.000000 -1.000000 0.0000000.000000 -1.000000 0.0000000.000000 -1.000000 0.0000000.000000 -1.000000 0.0000000.000000 -1.000000 0.0000001.000000 0.000000 0.0000001.000000 0.000000 0.0000001.000000 0.000000 0.0000001.000000 0.000000 0.0000001.000000 0.000000 0.0000001.000000 0.000000 0.0000000.000000 1.000000 0.0000000.000000 1.000000 0.0000000.000000 1.000000 0.0000000.000000 1.000000 0.0000000.000000 1.000000 0.0000000.000000 1.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000-1.000000 0.000000 0.000000</float_array><technique_common><accessor source="#Box001-lib-Normal0-array" count="36" stride="3"><param name="X" type="float"/><param name="Y" type="float"/><param name="Z" type="float"/></accessor></technique_common></source><source id="Box001-lib-UV0"><float_array id="Box001-lib-UV0-array" count="48">1.000000 0.0000000.000000 0.0000001.000000 1.0000000.000000 1.0000000.000000 0.0000001.000000 0.0000000.000000 1.0000001.000000 1.0000000.000000 0.0000001.000000 0.0000000.000000 1.0000001.000000 1.0000000.000000 0.0000001.000000 0.0000000.000000 1.0000001.000000 1.0000000.000000 0.0000001.000000 0.0000000.000000 1.0000001.000000 1.0000000.000000 0.0000001.000000 0.0000000.000000 1.0000001.000000 1.000000</float_array><technique_common><accessor source="#Box001-lib-UV0-array" count="24" stride="2"><param name="S" type="float"/><param name="T" type="float"/></accessor></technique_common></source><vertices id="Box001-lib-Vertex"><input semantic="POSITION" source="#Box001-lib-Position"/></vertices><polygons count="12"><input semantic="VERTEX" offset="0" source="#Box001-lib-Vertex"/><input semantic="NORMAL" offset="1" source="#Box001-lib-Normal0"/><input semantic="TEXCOORD" offset="2" set="0" source="#Box001-lib-UV0"/><p>0 0 0 2 1 2 3 2 3</p><p>3 3 3 1 4 1 0 5 0</p><p>4 6 4 5 7 5 7 8 7</p><p>7 9 7 6 10 6 4 11 4</p><p>0 12 8 1 13 9 5 14 11</p><p>5 15 11 4 16 10 0 17 8</p><p>1 18 12 3 19 13 7 20 15</p><p>7 21 15 5 22 14 1 23 12</p><p>3 24 16 2 25 17 6 26 19</p><p>6 27 19 7 28 18 3 29 16</p><p>2 30 20 0 31 21 4 32 23</p><p>4 33 23 6 34 22 2 35 20</p></polygons></mesh></geometry></library_geometries><library_visual_scenes><visual_scene id="RootNode" name="RootNode"><node id="Box001" name="Box001"><matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix><instance_geometry url="#Box001-lib"/></node></visual_scene></library_visual_scenes><scene><instance_visual_scene url="#RootNode"/></scene></COLLADA>
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yes..i have set the pivot on model center
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Red color is my model,and green is Physics shape http://puu.sh/1yCyp
When i upload to sl the Physics shape go to cube middlehttp://puu.sh/1yBQh
Anyone can help me ?
3D max triangulated Physics shape problem
in Mesh
Posted
Thank you Drongle McMahon