Jump to content

xertz3173

Resident
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About xertz3173

  • Rank
    Newbie
  1. yaa..it work after reset xform :matte-motes-sarcasm: thank you
  2. i upload your dae file u upload here and i no clicked "Analyze" and set to prim is blue and i do myself the mesh and two plane..no clicked "Analyze" and set to prim is red . lol
  3. Hi Maniac Choche i attach them together and upload to aditi...i check the "render metadata-physics shapes the physics plane is red color somthing i do wrong ? http://puu.sh/1yUoU The screen shoot here
  4. Hi Drongle McMahon .here the Physics plane collada (dae)file <?xml version="1.0" encoding="utf-8"?> <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0"> <asset> <contributor> <author></author> <authoring_tool>FBX COLLADA exporter</authoring_tool> <comments></comments> </contributor> <created>2012-12-09T06:07:24Z</created> <modified>2012-12-09T06:07:24Z</modified> <revision></revision> <title></title> <subject></subject> <keywords></keywords> <unit meter="0.025400"/> <up_axis>Z_UP</up_axis> </asset> <library_geometries> <geometry id="Plane001-lib" name="Plane001Mesh"> <mesh> <source id="Plane001-lib-Position"> <float_array id="Plane001-lib-Position-array" count="12"> -83.284119 78.615768 0.462189 -83.284149 -78.615768 0.462189 -83.284088 78.615768 156.550232 -83.284119 -78.615768 156.550232 </float_array> <technique_common> <accessor source="#Plane001-lib-Position-array" count="4" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Plane001-lib-Normal0"> <float_array id="Plane001-lib-Normal0-array" count="18"> -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 </float_array> <technique_common> <accessor source="#Plane001-lib-Normal0-array" count="6" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Plane001-lib-UV0"> <float_array id="Plane001-lib-UV0-array" count="8"> 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 </float_array> <technique_common> <accessor source="#Plane001-lib-UV0-array" count="4" stride="2"> <param name="S" type="float"/> <param name="T" type="float"/> </accessor> </technique_common> </source> <vertices id="Plane001-lib-Vertex"> <input semantic="POSITION" source="#Plane001-lib-Position"/> </vertices> <polygons count="2"> <input semantic="VERTEX" offset="0" source="#Plane001-lib-Vertex"/> <input semantic="NORMAL" offset="1" source="#Plane001-lib-Normal0"/> <input semantic="TEXCOORD" offset="2" set="0" source="#Plane001-lib-UV0"/> <p>0 0 0 1 1 1 3 2 3</p> <p>3 3 3 2 4 2 0 5 0</p> </polygons> </mesh> </geometry> <geometry id="Plane002-lib" name="Plane002Mesh"> <mesh> <source id="Plane002-lib-Position"> <float_array id="Plane002-lib-Position-array" count="12"> 83.284111 78.615768 0.462189 83.284157 -78.615768 0.462189 83.284081 78.615768 156.550232 83.284126 -78.615768 156.550232 </float_array> <technique_common> <accessor source="#Plane002-lib-Position-array" count="4" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Plane002-lib-Normal0"> <float_array id="Plane002-lib-Normal0-array" count="18"> -1.000000 -0.000000 -0.000000 -1.000000 -0.000000 -0.000000 -1.000000 -0.000000 -0.000000 -1.000000 -0.000000 -0.000000 -1.000000 -0.000000 -0.000000 -1.000000 -0.000000 -0.000000 </float_array> <technique_common> <accessor source="#Plane002-lib-Normal0-array" count="6" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Plane002-lib-UV0"> <float_array id="Plane002-lib-UV0-array" count="8"> 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 </float_array> <technique_common> <accessor source="#Plane002-lib-UV0-array" count="4" stride="2"> <param name="S" type="float"/> <param name="T" type="float"/> </accessor> </technique_common> </source> <vertices id="Plane002-lib-Vertex"> <input semantic="POSITION" source="#Plane002-lib-Position"/> </vertices> <polygons count="2"> <input semantic="VERTEX" offset="0" source="#Plane002-lib-Vertex"/> <input semantic="NORMAL" offset="1" source="#Plane002-lib-Normal0"/> <input semantic="TEXCOORD" offset="2" set="0" source="#Plane002-lib-UV0"/> <p>0 0 0 1 1 1 3 2 3</p> <p>3 3 3 2 4 2 0 5 0</p> </polygons> </mesh> </geometry> </library_geometries> <library_visual_scenes> <visual_scene id="RootNode" name="RootNode"> <node id="Plane001" name="Plane001"> <matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix> <instance_geometry url="#Plane001-lib"/> </node> <node id="Plane002" name="Plane002"> <matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix> <instance_geometry url="#Plane002-lib"/> </node> </visual_scene> </library_visual_scenes> <scene> <instance_visual_scene url="#RootNode"/> </scene> </COLLADA> Here my mesh model Collada (dae) file <?xml version="1.0" encoding="utf-8"?> <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0"> <asset> <contributor> <author></author> <authoring_tool>FBX COLLADA exporter</authoring_tool> <comments></comments> </contributor> <created>2012-12-09T06:07:24Z</created> <modified>2012-12-09T06:07:24Z</modified> <revision></revision> <title></title> <subject></subject> <keywords></keywords> <unit meter="0.025400"/> <up_axis>Z_UP</up_axis> </asset> <library_geometries> <geometry id="Box001-lib" name="Box001Mesh"> <mesh> <source id="Box001-lib-Position"> <float_array id="Box001-lib-Position-array" count="24"> -78.740158 -78.740158 0.000000 78.740158 -78.740158 0.000000 -78.740158 78.740158 0.000000 78.740158 78.740158 0.000000 -78.740158 -78.740158 157.480316 78.740158 -78.740158 157.480316 -78.740158 78.740158 157.480316 78.740158 78.740158 157.480316 </float_array> <technique_common> <accessor source="#Box001-lib-Position-array" count="8" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Box001-lib-Normal0"> <float_array id="Box001-lib-Normal0-array" count="108"> 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 </float_array> <technique_common> <accessor source="#Box001-lib-Normal0-array" count="36" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Box001-lib-UV0"> <float_array id="Box001-lib-UV0-array" count="48"> 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 </float_array> <technique_common> <accessor source="#Box001-lib-UV0-array" count="24" stride="2"> <param name="S" type="float"/> <param name="T" type="float"/> </accessor> </technique_common> </source> <vertices id="Box001-lib-Vertex"> <input semantic="POSITION" source="#Box001-lib-Position"/> </vertices> <polygons count="12"> <input semantic="VERTEX" offset="0" source="#Box001-lib-Vertex"/> <input semantic="NORMAL" offset="1" source="#Box001-lib-Normal0"/> <input semantic="TEXCOORD" offset="2" set="0" source="#Box001-lib-UV0"/> <p>0 0 0 2 1 2 3 2 3</p> <p>3 3 3 1 4 1 0 5 0</p> <p>4 6 4 5 7 5 7 8 7</p> <p>7 9 7 6 10 6 4 11 4</p> <p>0 12 8 1 13 9 5 14 11</p> <p>5 15 11 4 16 10 0 17 8</p> <p>1 18 12 3 19 13 7 20 15</p> <p>7 21 15 5 22 14 1 23 12</p> <p>3 24 16 2 25 17 6 26 19</p> <p>6 27 19 7 28 18 3 29 16</p> <p>2 30 20 0 31 21 4 32 23</p> <p>4 33 23 6 34 22 2 35 20</p> </polygons> </mesh> </geometry> </library_geometries> <library_visual_scenes> <visual_scene id="RootNode" name="RootNode"> <node id="Box001" name="Box001"> <matrix sid="matrix">1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix> <instance_geometry url="#Box001-lib"/> </node> </visual_scene> </library_visual_scenes> <scene> <instance_visual_scene url="#RootNode"/> </scene> </COLLADA>
  5. yes..i have set the pivot on model center
  6. Red color is my model,and green is Physics shape http://puu.sh/1yCyp When i upload to sl the Physics shape go to cube middlehttp://puu.sh/1yBQh Anyone can help me ?
×
×
  • Create New...