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Aiot Galaxy

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Posts posted by Aiot Galaxy

  1. The prims would not be physical.  Basically they would sit there and fire at whatever they are told to fire upon like a tower of defense.  I think 'marking' the targets is really what I want. 

     

    Maybe rezzing a red glow around each target to indicate it's been targeted. 

     

     

  2. So if I had one prim that needed to target another prim owned by an opponent.  And that opponent has multiple targets rezzed.  I want my prim to pick one within 20m to lock on and cause a hitpoint variable to decrease.  I want my prim to 'lock on' that other prim and send damage messages until the opponent prim has 0 hitpoints then scan for more opponent prims - rinse and repeat.

     

    So would each object need to be listening for messages within a range, build a list and choose the prim at the top of the list as a target?  Is there a way to do this without destroying performance of the sim if say each player has 5 or more of these prims.

     

    Can someone give me an idea of what functions I would need to research?

     

    I guess my question is how can one prim create a private communication between another prim owned by someone else and keep that conversation until a condition is met (being the prim being out of health points).

     

    I hope that makes sense.

     

     

     

     

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