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About Czertza

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  1. Hello, everyone! I'd like to extend an invitation to our community! We are a supernatural-masquerade, victorian era, roleplaying community with a strong story focus. Our staff philosophy is one of mutual respect, where we treat our community members like the adults they are, and give them the freedom to weave their stories without someone breathing down their neck all the time. We've come to the end of a sim-wide rebuild! (With only a few finishing touches to complete.) So everything is brand spankin' new and carefully thought out to give you an intensely spooky, very keen sense of an indust
  2. The vast majority of any roleplaying community on second life is based in either North America or Europe. That means that Australians, New Zealanders and people who fall into those time-zone sets have to try to be around during the peak North American hours. I'm an Australian and have been around a while, and have been in Gor in the past, there's never been an Australian specific time-zoned sim for roleplaying.
  3. I've been peeking at this sim for a day or two now. Just dropped a character application in. How long does it usually take to hear back from people?
  4. That's actually a really important distinction that was hashed out during a "town hall meeting" on the sim a little while ago. There are definitely science fiction and cyberpunk elements of inspiration in the sim, but it is removed from any of the central cyberpunk themes, and cannot be described as cyberpunk. If you're looking for a mega-corporate world of intrigue and machine dominated life, Age of Ruin is not the experience you want.
  5. You're actually entirely wrong about this, as are many others who spout the same ninny-talk. The meshes are not ripped from the game. Many of the newest meshes being released - and there are only two sellers throwing out quality, mesh, ME stuff regularly, are created from scratch by 3D artists and offered up under a creative commons license. The difference in quality between the two big ones simply comes down their ability to rig meshes. Neither are particularly good at that, I might add.
  6. I want to start off by saying my question *has* to have come up before, but I simply havn't been able to spot an adequate solution - no matter how many searches I make. Secondly, I want to say that it should not be this damn difficult to do what I'd like to. So either I'm incredibly stupid, or someone's havin' a laugh at my expense. So, it's pretty simple. I've got my DAE mesh. It's just a single piece outfit. I want to rig the thing so that when I upload it, it won't look like picasso sneezed on SecondLife. Now, I simply have no idea how to rig the mesh, and none of the video tutorials I've
  7. Czertza

    gor lite?

    That has very little to do with anything. I roleplayed Gor for just over a year and not once did any of that make a difference. The same goes for many of the people in my circle, who had also either read the books or gone to great lengths to keep to them despite not having actually read them - with the guidance of the people who had. What that comes down to is the individual, and the quality of roleplayer they are. In roleplay in general, you won't find people behaving like idiots, by and large. The only reason Gor is different is because the bulk of the community are more interested in 1on1
  8. Czertza

    gor lite?

    Slaves are not accorded weapons as a measure against slave-uprisings. That's a given, and is implied several times throughout the series. Tarl's slaves, on any occasion where they did carry a weapon, had more to do with the story of Tarl than it did a general contradiction to the way things are. Remember that Tarl Cabot is the protagonist, he's the Conan of the series, and he's also from Earth. Unusual events happen to the story-driving protagonist. I don't think it's right to use circumstances exclusively surrounding the main protagonist as a showmanship of what Gor was actually like, and how
  9. Czertza

    gor lite?

    As someone who has read the books, jwenting, I'd be interested if you could elaborate on that? Could you give an example of something that you feel the books were ambiguous about, that y'all try to fill the blanks on? I ask because many, many people have said that, and often they are incorrect because very few of them have actually read even one book.
  10. Well by all means, drop me a line. In world you can find me by searching for Czertza. So far, I think my favorite sim with any traffic is Dagobah, though I wish there was a decent amount on Korriban again. You can usually spot me on either of those sims regularly.
  11. I'm a bit late to this thread, but the one thing you could do to really understand Gor's basics is to read the first book. It'd only take you one or two days to get through, it's relatively short. Reading up to book 5 is what I'd recommend, but the first is enough to get the idea without having taxing too much time. Doing that'll provide a great deal of context to Gor in general, which is handy for someone who's only ever seen the stupid elements that get exaggerated by people who have done no such thing. Seriously, the Panthers, for example? I don't think many of the folk who play them re
  12. Right-o. So I've been around the block when it comes to roleplay on SecondLife. I've done everything from SWRP, to Gor, to sims like Llorkh, to sims like District X and much, much more. I went on a long hiatus mid-last year, and now that I'm back? Everyone, nearly, that I knew in a variety of roleplaying circles has vanished. (Kray, if you're out there still, holla at a bro.) So I'm sitting here the past two - three days wandering SWRP sims. Listening and watching and waiting, hoping to find a few folk. Most of the time, I can only find one or two people online, and when I am around when othe
  13. Howdy-ho, fellow scripting ameteurs/veterans alike! I've been posed with a question from a friend, and while I can get any number of seasoned scripters to help her out and be done with it, I'd like to do it myself as I'm learning the ins and outs of script making / scripting objects. Here's what I'm hoping to achieve, and no doubt y'all would have seen scripts like it in any number of places. First, upon clicking an object, I'd like to activate a menu dialogue. The menu would have two options, in this case, "Tear Down" and "Read Poster." Clicking the "Tear Down" o
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