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SpringFling

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  1. Below is the script infomation for rotation. I have tried to change all the rotations and yet it still swings like a playground swing and I need it to swing like a hammock...if anyone knows how to change the below script to swing like a hammock please help! integer i=1; float swingRad; vector normal; rotation Inverse(rotation r) { r.x = -r.x; r.y = -r.y; r.z = -r.z; return r; } rotation GetParentRot() { return Inverse(llGetLocalRot())*llGetRot(); } SetLocalRot(rotation x) { llSetRot(x*Inverse(GetParentRot())); } default { state_entry() { normal = llRot2Euler(llGetRot()); swingRad=DEG_TO_RAD*swingDegrees; llSetTouchText("Swing"); } touch_start(integer num) { if(swing) { swing=FALSE; llSetTouchText("Swing"); } else { swing=TRUE; llSetTouchText("Stop swing"); llSetTimerEvent(time); } } timer() { float stepOffset=(float)i/steps*TWO_PI; if(i>steps) i=1; if(swing==FALSE && (i==steps || i==steps/2)) { llSetTimerEvent(0.0); SetLocalRot(llEuler2Rot(<normal.x, normal.y, normal.z + swingRad*llSin(stepOffset)>)); } else { SetLocalRot(llEuler2Rot(<normal.x, normal.y, normal.z + swingRad*llSin(stepOffset)>)); i++; } } moving_end() { normal=llRot2Euler(llGetRot()); } }
  2. I have a swing script that I purchased from Marketplace and I cannot figure out how to edit it in order to change the rotation to use it with a hammock. Below is the script...if anyone knows what needs to be changed so that it will swing like a hammock please let me know integer i=1; float swingRad; vector normal; rotation Inverse(rotation r) { r.x = -r.x; r.y = -r.y; r.z = -r.z; return r; } rotation GetParentRot() { return Inverse(llGetLocalRot())*llGetRot(); } SetLocalRot(rotation x) { llSetRot(x*Inverse(GetParentRot())); } default { state_entry() { normal = llRot2Euler(llGetRot()); swingRad=DEG_TO_RAD*swingDegrees; llSetTouchText("Swing"); } touch_start(integer num) { if(swing) { swing=FALSE; llSetTouchText("Swing"); } else { swing=TRUE; llSetTouchText("Stop swing"); llSetTimerEvent(time); } } timer() { float stepOffset=(float)i/steps*TWO_PI; if(i>steps) i=1; if(swing==FALSE && (i==steps || i==steps/2)) { llSetTimerEvent(0.0); SetLocalRot(llEuler2Rot(<normal.x, normal.y, normal.z + swingRad*llSin(stepOffset)>)); } else { SetLocalRot(llEuler2Rot(<normal.x, normal.y, normal.z + swingRad*llSin(stepOffset)>)); i++; } } moving_end() { normal=llRot2Euler(llGetRot()); } }
  3. Since the latest secondlife viewer update, but sculpties appear defigured. I have tried to change the render factor and it doesn't seem to help. Please Help a builder out!
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