SlimJimmi1488303813
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Posts posted by SlimJimmi1488303813
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Hey! This is the first time I've come on the forums, so I'm not sure if this is in the right place.
Basically I have an idea....I think it would make building things and Sculpty exports easier if there was a seperate modelling program created for this purpose.
for example...in this modelling program you can build objects, texture them, and have the ability to make sculpty maps - and all of these can be exported into the Second Life virtual world. I think this would make things alot easier in my opinion.what do you think?
Blender Avastar: Elbow Mesh is Twisted when Imported into SL
in Mesh
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Heeeeeey!
I've got a slight problem that I need help with.
I created an avatar in Blender and I have attached it to the avastar-1 rig. Everything deforms correctly in Blender; there are no obvious problems. However, when I export the avatar into second life, the mesh around the elbows becomes a bit twisted and out of place. I've tried resizing the avastar rig and also tried repositioning the bones/edited weight paint too. Does anyone have a solution?
if anyone needs a screenshot to see what I mean, just ask and i'll post some up.
Thanks!