Heeeeeey! I've got a slight problem that I need help with. I created an avatar in Blender and I have attached it to the avastar-1 rig. Everything deforms correctly in Blender; there are no obvious problems. However, when I export the avatar into second life, the mesh around the elbows becomes a bit twisted and out of place. I've tried resizing the avastar rig and also tried repositioning the bones/edited weight paint too. Does anyone have a solution? if anyone needs a screenshot to see what I mean, just ask and i'll post some up. Thanks!