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Jimy Genesis

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  1. Thanks Rolig and PeterCanessa -- I like the idea of using doors as a case study. Misapplications and hacks are pretty in line with where I want to take this.
  2. Yeah -- a lot of what you bring up are the key issues surrounding the project (professional programmers vs. amateur, readability vs. efficiency, etc.). I wanted to work with SL because everything is user-generated, but I'm finding that getting to that level of code is a bit difficult. Your suggestions are useful, though, and I'm going to take a look through a few of them.
  3. Thanks for all the suggestions -- I spend a good bit of time in the sandboxes but will keep working on that. As for why I can't use code from the library: the project is not really about how to do something with code but with how people actually use it -- I'm looking for something a bit more idividualized than example code.
  4. I'm a graduate student doing work with computer code -- specifically, I look at how researchers in the humanities can/should start talking about code. I've told my advisor that I planned to spend the term working on code in Second Life, and I'm looking for examples of code to work with. I had originally thought that I would be able to find examples of scripted objects in the game, but I didn't realize so much was going to be set as no-modify. I've read through the script library and the forums, but what I'm really looking for are examples of what actual users do with scripts -- how they modify example code into something that works for their individual purposes, or how they create something from scratch that works for them. I'm hoping that a few users might be willing to share with me some of their scripts that they've worked on. You could even send part of a script if you are worried about sending the whole thing. I know this is an odd request, but I would really appreciate any help anyone can give.
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